I think I’ve finally come to terms with my Kickstarter addiction. Basically, I choose an item to “back”, and wait until that product arrives on my doorstep before I find something else to invest in. Most of the items I fund take around a year to get manufactured, so this seems to be a compromise that my bank account can handle.
Last summer, I wrote about my latest Kickstarter purchase, the Turing Tumble. I expected to receive it in January, but a few obstacles were encountered during production that delayed it to the summer. Sadly, this meant that only the few students that attended my robot camp got a chance to test it out, but I think I got a pretty good idea of its impact from them and my 15 year old daughter.
Paul and Alyssa Boswell, who invented this unique game, kept their Kickstarter backers very well-informed during the production process. Packaging is a huge part of getting products like this into the hands of consumers, and there were a lot of bumps along the way. However, I think they got it right in the end. Turing Tumble arrived in a substantial box that has a customized insert for all of the pieces. It will definitely make it easy to store.
Speaking of pieces, there are a lot, including tiny red and blue marbles that are “tumbled” in the games. The quantity of small pieces is a definite reason you should not ignore the age rating of 8 to Adult. I would caution anyone with young children or pets (like mine) who are living vacuum cleaners to set up this game in an area where accidental flying marbles won’t be immediately ingested .
The Turing Tumble is basically a mechanical computer. The different pieces represent what happens in a computer when a program runs. The set comes with a puzzle book that is written in the form of a graphic novel. Players are given 60 different objectives (challenges) throughout the story to complete using the pieces. (You can see an excellent description of the game, along with pics and video, on their Kickstarter page.)
A few of my students, ages 8-10, got to try out the game. Despite the beautiful images by Jiaoyang Li that accompany the story in the puzzle book, the students skipped straight to the challenges. Once they understood the basic structure of the book (each challenge has an objective, a picture of the starting setup, and the available parts you should add), they began to cruise through the scaffolded puzzles. A small crowd gathered around whenever they “started a program” by pressing the lever to release the first marble, and everyone watched in fascination as red and blue marbles fell in patterns determined by the placement of pieces.
My daughter was equally interested in the game. We sat at the dining room table working our way through the puzzles, and I ended up being the gatherer of pieces as she mentally visualized where to place them in order to accomplish each new objective. I was the one who finally stopped that night – mainly because I was feeling a bit grumpy about her solving the puzzles much more quickly than I ever could.
The good news is that anyone can now buy the Turing Tumble – and you don’t have to wait a year to receive it. It is available directly through their website, from Amazon, or Gameology (for New Zealanders and Australians).
Turing Tumble also has an education portion on their website, which includes a practice guide. You can submit your email address if you want to hear from the company when they release their Educator Guide.