Apps, Creative Thinking, Education, Games, K-12, Problem Solving

Windosill (Reblog)

For the summer, I have decided to use my Tuesday and Thursday posts to reblog some of my favorite posts that some of my readers may have missed the first time around:

Windosill is an app for the iPad for $2.99.  A free version is also available online, though you would also have to make a purchase to experience the second half.   I have to admit, though, that I am glad I purchased the iPad app.

It is difficult to describe this mysterious, whimsical game, so I will quote the iTunes summary, “Explore a dream-like world of eleven beautifully-constructed environments in this iPad adaptation of the classic desktop adventure. Equal parts puzzle game, playful toy, and living picture-book, Windosill rewards playful investigation with mysterious and beautiful surprises.”

My nine year old daughter saw me trying to solve a level, and soon we were both deeply engrossed in finding the solution.  We completed the game together, and then she wanted to start it over again from the beginning.  Her perseverance in trying to puzzle out each level was admirable.

Vectorpark, the company responsible for this game, also has other iOS apps, which you can view here.

3-12, Apps, Creative Thinking, Education, Independent Study, Research, Student Products, Websites

Show What You Know

“Show What You Know” is an infographic provided by Tony Vincent at Learning in Hand.  It visually represents different ways that students can present their research using specific mobile and web apps.  I like the idea of offering this to your students with a rubric that outlines your expectations for the final presentation – giving the kids the freedom to choose how their information is presented while still guiding their learning on a particular topic.