a white paper in a vintage typewriter
Apps, Critical Thinking, Teaching Tools, Videos

Update on TikTok Thoughts

I want to thank those of you who filled out the form and/or commented on my post asking for your thoughts on TikTok. Though it definitely was not a very scientific survey, it did give me some idea on how some of you feel about this app, and I can tell that there is at least some mild interest — as well as some concern.

I want to address the concerns first. We know that TikTok has been used with ill-intentions by some. Whether it’s to share inappropriate things or to urge students to perpetrate harmful pranks, I think that all of you reading this right now would agree that those are unacceptable. But I also think we know that every social media platform out there as been abused for nefarious purposes. At this point, my current curiosity is not about impressionable young minds using TikTok, just about those of us who are adults using it as another way to share teaching ideas.

Another valid concern is that TikTok is “spying” on its users. Quite frankly, just about anything on the internet and our smart phones is mining information about us, and we only have some measure of control over how much privacy we have. Here is a good, recent article from Business Insider that seems like a well-balanced approach to understanding TikTok’s relative risk. It also gives tips for minimizing the risk using the app’s privacy settings. There are definitely no guarantees, but I think our first line of defense is to never overshare, regardless of the platform we are using.

unrecognizable hacker with smartphone typing on laptop at desk
Photo by Sora Shimazaki on Pexels.com

We often discussed the ethics of technology in my GT class, and the conclusion we always came to is that technology is just like knowledge in general because the sum benefits depend greatly on the users. I am personally choosing to use TikTok to be inspired by other educators, so I will take precautions but not boycott it because of some people who have maliciously exploited it.

There were a few of you who expressed an interest in TikTok, but you weren’t sure how to get started. I did a hunt for the best guide to getting started, and I like this one because, unlike many other articles, it does not assume you are just trying to find out how to post content on TikTok. It’s great for people like me who just want to “lurk” and get a feel for the app by watching other videos. I’d advise this article to get your account set up and start watching videos, and then the Business Insider article I linked above to adjust your privacy settings.

I asked for some recommendations of accounts on TikTok to follow for education-related videos, and here were some of the suggestions: mschanggifted, tiktokteachertips, and josiebensko. In addition to those I’m also following: strategicclassroom, randazzled, readitwriteitlearnit, and mr.kylecohen. And I’m finding more every day, so you can follow me at engagetheirminds on TikTok if you’d like to start seeing videos that I share. (I’m still debating if I will create my own content, so the ones I share from now will be from other people.)

Ok, I think I’ve figured out how to embed TikTok videos on this site, so I’m going to try this one from mr.kylecohen about the game, “Pancake or Waffle.” I’d love to hear from you if you try this with your students!

@mr.kylecohen Pancake or waffle? #teacher #teachersoftiktok #teacherlife ♬ Spongebob Tomfoolery – Dante9k Remix – David Snell
Apps, K-5

Cat in the Hat Builds That

Cat in the Hat Builds That is a mobile app that is based on the PBS series, “The Cat in the Hat Knows A Lot About That.”  With a target audience of younger children (Pre-K and up), this free app (available on Android, iPhone, iPad, and Kindle Fire devices)  is an entertaining introduction to STEM principles, such as the engineering design process, problem-solving, inquiry, and creativity.  By solving different puzzles and demonstrating skills such as perseverance, players can unlock more features in the game – opening up more opportunities to explore and create.  They can decorate the tree house that serves as the home base in the app as they collect new objects during their adventures.

For those parents and educators concerned about too much screen time, Cat in the Hat Builds That also gives suggestions for STEM activities that can be done at home with parental supervision.  In addition, there is a section for “Grownups” within the app that summarizes the games included, and the STEM concepts being taught within each one.

Although children could certainly play this game independently, I would recommend some parental involvement in order to maximize the learning.  Recognizing and verbalizing the vocabulary and concepts will help students to develop habits of thinking that they can apply outside of the game for a long time to come.

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screen shot from “Cat in the Hat Builds That” app

Apps, Games, K-12, Teaching Tools

Customizing Words by Osmo

Even though the Osmo Words game has been around for a few years, many people probably do not take advantage of its full potential.  The Words app is engaging and fun, but can be even more powerful educationally by customizing it.

If adults sign up for a free account at myOsmo, they can add their own albums of pictures and words that can be downloaded to the library on the mobile device being used to play Words.  For example, my first graders choose their own countries to study.  As we learn about different features of the countries, I add photos to an album in myWords that they can then use to review.

You can find instructions for customizing the Words game here.  Using your own albums not only allows you to make the game relevant to current learning topics in your classroom, but also to differentiate.  You could use the same pictures in different albums with different vocabulary.  Or, you can associate a picture with several words of varying difficulty.  For example, a picture of the Taj Mahal may prompt the students to guess Taj Mahal, India, or even tomb.

The online album customization is made even easier with links to UnSplash, an awesome resource of Creative Commons photos.  Or, if you don’t want to make your own album, there are many that other teachers have made and shared publicly that you can also download to your device.

osmowords
Some examples of the public albums in Osmo Words

Apps, Augmented Reality, Education, K-12, Teaching Tools

Google Expeditions AR

I was a bit disappointed and, yes, a lot jealous, when our school wasn’t chosen to try out the Google Expeditions VR program as it traveled to different cities around the U.S.  I had tried Expeditions at some technology conferences and thought our students would enjoy the unique experience.

With virtual reality, students wear “Google Cardboard” goggles, which have phones inserted in the front.  Once an Expedition is begun by the teacher, the students are basically immersed in the environment as the teacher leads them through a field trip of a place like a coral reef.

The VR experience is great, but most elementary classrooms do not have the equipment to make it a reality.  Since only one student can use a pair of goggles at a time, and the goggles require a phone, the logistics are a bit tricky for the standard K-5 classroom.

Google has recently begun to beta test a new version of Expeditions, which is augmented reality instead of virtual reality.   No VR goggles are required, and tablets can be used.  The AR version is not available to the public, yet, but our school was fortunate this time to be chosen to try this version out. (If you are interested in seeing if your school can beta test Expeditions AR, go to this sign-up form.)

On the day of the beta test, all of the teachers who had signed up at our school attended a 30 minute training with the Google representative to learn how to use the equipment.  (Google provides everything for the sessions that day, including routers so they don’t have to use the school wi-fi.)  During each 30 minute session, groups of 3 students use Android phones that are on sticks (see the pics below) to scan QR codes that are on papers on the ground.  The teacher, who has already chosen from a list of possible Expeditions, leads the students through different images, controlling it all on his/her device.  All students see the same image at the same time.

When the first image appears, there are usually squeals of delight as the students realize that they are viewing a 3 dimensional version of a bee, or a dinosaur, or a volcano.  They can walk around all sides of the image, and even, for some, go inside.  A few students had some difficulty understanding the spatial dimensions, but most quickly caught on.  The enthusiasm of the teachers (many who had never used augmented reality) and the students mounted throughout the 30 minutes as they investigated planets, tornadoes, and some human anatomy.  Throughout the day, students in K-4 had a chance to try out the technology, and all seemed engaged.

Overall, this technology seems like it has potential for wide-spread use in elementary, since it will be available on tablets (iOS and Google Play) for free.  The trick will be to make sure that teachers design pedagogically sound lessons to utilize it rather than depend on the novelty to lead learning.  As augmented reality become more ubiquitous, the oohs and ahs will quickly subside if there is no other substance to the lesson.  As someone who has been using AR in my classroom for years, I am well aware that it is more important to include technology when it supports the lesson than to depend on the technology to be the lesson.

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Apps, Augmented Reality, Education, K-12, Teaching Tools

More News from TCEA 2018

I don’t want to overwhelm you with all of my take-aways from TCEA 2018 so far, so I thought I would give you a few new tools I’ve learned about with brief summaries and links to the presentations.   I am really cherry-picking from the plethora of resources I took notes on, so definitely click on any of the presentation links if you want to learn more.

I have a few more things to share in the near future, but I don’t want to be a “dumper” as Jennifer Gonzalez would say.

If you are still at TCEA tomorrow (Friday), I would love for you to join me at my session at 9:15 am in Room 12B.  We will be talking about making global connections, and I could use a few extra audience members to drown out the heckling I will have to listen to from my colleague, Angelique Lackey.  Also, I will be using Pear Deck so you can see it in action!

storymaker
TextingStory Chat Story Maker App

 

3-12, Apps, Education, Math

Sumaze

Sumaze and Sumaze 2 are free mathematics apps available in the Google Play Store or for iOs.  The games and the graphics are simple but elegant.  Players start with a number tile, and must move the tile through a maze by flicking the screen in the appropriate direction.  As users ascend levels, other tiles are added to the maze with operations and numbers on them.  It becomes your goal to not only get your tile to the end of the maze, but to make sure it is equivalent to a particular answer before you try to slide it into the final exit space that will trigger the next level.  Mental math and logic are essential to solving the puzzles as multiple operation tiles start sprinkling your screen and you have to choose the operations to use as well as when to use them.

This is not a game with avatars, XP’s, or any other kind of trendy gaming elements, but it is a good game that will challenge math lovers from ages 7 and up.  It reminds me of two other excellent (and free) mathematics apps that I highly recommended awhile ago: MathSquared and MathScaled.  Students with a passion for math enjoy apps like these – and sometimes those who don’t enjoy math finally discover its appeal.

Sumaze