3-12, Apps, Gamification, Student Response, Teaching Tools

Goosechase Edu

While writing yesterday’s “Game of Phones” post, I started searching my archives and I was surprised to see that I hadn’t mentioned Goosechase Edu.  So, let’s rectify that today.

Goosechase is a scavenger hunt app available on the App Store and on Google Play.  Players need to download the free app.  (If you are using district devices, be sure to verify ahead of time that the app has been approved for use.)  Organizers need to create an account online.  There is a special, educational version of Goosechase available that has different pricing tiers, so be sure to visit the Edu site rather than the one designed for corporate use.

The pricing can be a bit confusing when you are new to using Goosechase Edu.  Suffice it to say that, as a classroom teacher, I found the free plan to work well for my class.  This plan allows you to have 5 teams compete against each other during a game.  This is in contrast to the next tier, which allows for 10 teams or 40 individuals to play at a time.  You only need one device per team, although you can use more – allowing team members to separate to complete different missions.

When the organizer sets up a Goosechase game, he/she adds missions to the hunt.  Each mission can be awarded points when completed, and the organizer can determine which missions are weighted more than others.  An example of a mission would be the following, which I used in my Principles of Arts class when we were learning about different camera angles:

extreme closeup

The organizer can make up missions, or use missions that have already been posted in the Goosechase Mission Bank.  In fact, you can even browse the library of public Goosechases, and choose to copy an entire hunt for your own use.  Each mission requires that a photo and/or video be submitted in order to complete it.

Like many online student interactives available these days, Goosechase creates a code, which participants will use to join the hunt.  Teachers can determine the amount of time for the hunt, and even when missions or automatic messages will appear for participants.  (When students first launch Goosechase, remind them to allow for notifications so you can get in touch with them during the hunt.)

I like to mix missions that require some, most,  or all of the group to be in the pictures or videos as well as some images that are of things around campus.  This way, the group has some accountability for staying together and on school property.  I also go over behavior expectations before they leave the room, stressing that teams must: stay together, not disrupt any other classes going on, stay safe when taking pictures, and return on time.  As students are off on the hunt, the organizer can pull up an activity feed to see the missions as they are being completed. I walk around the halls as I monitor the feed to help discourage any temptations for mischief.

With notifications enabled, you can send out a reminder to the teams when time is wrapping up.  Give yourself some time to do a debrief at the end, when the class can look at the team submissions and decide as a group how to assess them before declaring the final winners.  One of my favorite features of the game is that you can actually download all of the submissions to save for the future end-of-the-year slideshows or other reminders of silly learning experiences in class.

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There are plenty of Goosechase games in the library related to core curriculum that you can use.  Another great way to use Goosechase is in a unit on Growth Mindset.  I worked with my 8th graders on this a lot last year.  We talked about taking risks and solving problems, and then I sent them off to complete the following set of missions:

growthmindsetmissions

Here is what I like about Goosechase: students can get out of their seats, students can be creative, students can choose the missions they want to do, we can laugh together as we learn, we are making tangible memories, and even the students who are the least engaged will participate.

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An “Impossibly Strong” submission from my Growth Mindset Goosechase
6-12, Apps, history, Student Response, Teaching Tools

Game of Phones

If you teach in a secondary classroom where phones are ubiquitous, this might be the resource for you.  Amanda Sandoval (@historysandoval) recently tweeted out “Game of Phones“, an assignment created in Google Slides that she designed to help her students demonstrate their understanding of the causes of The Great Depression.  You can see some of the submissions from her students on her Twitter feed under the tag #gameofphones.  Of course, your class may not be studying The Great Depression, or you may just want to tweak some of the slides.  In that case, you can always make a copy to suit your own classroom needs.

And here’s another amazing (and timely) resource from Amanda – a Hyperdoc on Impeachment.  Be sure to follow Amanda on Twitter and/or visit her website for more digital wizardry to use in your classroom.

Stay tuned tomorrow for my post on Goosechase Edu, another way to capitalize on the power of phones and/or tablets during your lesson.

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Image by Free-Photos from Pixabay
Education, K-12, Student Response, Teaching Tools

How Learning Happens

The “How Learning Happens” series on Edutopia has a set of videos that show teachers in action as they model simple – but powerful – strategies for learners of all ages.  One of the more recent posts is, “Inviting Participation with Thumbs-Up Responses.”  This no-tech strategy where students show their thumbs-up/down answers at their belly instead of high up in the air helps learners to feel safe while giving the teacher instant formative feedback on their understanding of the lesson.  Having gone from teaching where my students practically fought each other to speak to me to an environment where I hear crickets after every question, I loved watching this caring teacher show us how to encourage students to engage without fear.  Student response apps are great, but sometimes we just need a quick way to gauge what our students are thinking.

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Education, K-12, Student Response, Teaching Tools

Pear Deck

Hello everyone – reporting to you from TCEA 2018 in Austin, Texas!  My partner in crime, Angelique Lackey, and I arrived yesterday just in time to attend a session on Pear Deck in the morning.  JP Hale was the presenter, and he did a great job showing us the multiple uses of this tool as well as how to get started with it.  After we saw his presentation, we decided that it would behoove us to try Pear Deck out on our own presentation – which were giving at 2 yesterday afternoon.

Well, I say “we” decided, but Angelique tweeted this:

The good news is that everything went smoothly and the only regret that I had afterward was that we hadn’t added even more interactive options to our presentation.

What is Pear Deck?  It’s a tool that you can use to invite audience participation as you present.  Anyone with a device and your join code can interact by drawing, adding text, moving icons, etc…  (Some of these options are only included in the Premium version.  Two download a trial copy of the Premium version that will last you the rest of this school year, go here.)  Pear Deck has template slides that you can use, but the great thing is that you don’t have to create your presentation on the Pear Deck platform.  You can import Powerpoint, Slides, and PDF’s into Pear Deck, or you can do what we did- use the Pear Deck Add-On in Slides.

If you have a Google Slides presentation all ready to go, you can just go to “Add-Ons” in the top menu and choose to Get Add-Ons.  This will take you to a site where you can search for and download the free Pear Deck Add-On.  Once it is installed, you can access it through the Add-Ons menu to open a side bar as you work on your presentation.  The side bar gives you buttons to quickly add interactivity anywhere you like in your slides.

As you can see in the image below, we added a Pear Deck feature to the slide that would allow participants to drag an icon to any part of the slide.  During our presentation, we could ask the audience what the hardest part of teaching Design Thinking might be, or what they thought the students would enjoy the most.  We could get instant feedback from over 60 people as each of their icons appeared on our slide. (This picture shows how things looked as we prepared the presentation, not as we gathered responses.)

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Once you are ready to present, you can choose to “Present with Pear Deck.”  Pear Deck will take a moment to process everything, and then provide a slide that prompts the audience to go to joinpd.com and enter the special code to participate.

One thing that I should note is that any special animations or transitions that you may have added in Slides will not transfer when you Present with Pear Deck.  However, that was not a crucial issue for us.

The Pear Deck creator can choose to make the presentation student-paced, allowing everyone to move through slides on their own,  or only allow the audience to see on their devices what you have on the screen.  As you project, you can also decide if you want to show the responses on the screen in real-time by toggling an icon on the bottom right of your screen.  Responses are anonymous, but the teacher can access the names through a teacher dashboard.

We had great fun during a brainstorming activity in our presentation as we scrolled through drawings and text responses. Pear Deck was also an excellent way to give the audience a chance to ask specific questions anonymously at the end so we could respond immediately.

When you are finished presenting, Pear Deck gives you the option to send the entire presentation and responses as a Google Doc to all participants.  This is not only great in situations like ours, but could be wonderful for test reviews in the classroom.

If you want more specifics on Pear Deck, I highly recommend this article by Eric Curts of Control Alt Achieve.  You can learn more about the 21 Pear Deck templates included in the Google Slides Add–On in this post.

Thanks to JP Hale for introducing us to this great tool, and to our patient audience as we tested it out!

 

Education, Student Response, Teaching Tools

5 Alternative Ways to Use Kahoot

Kahoot has become a popular informal assessment for the classroom.  But it does not always need to be used in this way.  The Kahoot blog recently offered some more suggestions for implementing Kahoot with your students.  Check out this article to see additional creative ideas for integrating Kahoot.

image from: theredledger.net
image from: theredledger.net
3-12, Apps, Education, Student Response, Teaching Tools, Web 2.0, Websites

Simultaneous Back Channel/Polling App

If you are reading this post because the title excited you, I am sorry to say that I do not know of a simultaneous back channel/polling app. This post is to request your help in finding one!  I recently got a great comment on my post about using Socrative as a Back Channel.  The commenter, a professor named Lisa Halverson, asked if I knew of any way to allow students to use Socrative or any app as a back channel while also having the ability to answer polls so the teacher could get a feel for understanding.  It appears that Socrative only allows for a teacher to have one room/quiz going at a time.  I can certainly think of some roundabout ways to achieve this (see below), but does anyone know of a tool that does this with less preparation required?  If so, both Lisa and I would love to hear about it!  If not, then one of you smart developer-types needs to get right on that!

By the way, Richard Byrne just did a great post on 12 great student feedback tools that you should definitely read if you haven’t tried one or if you aren’t happy with one that you use.  As far as I can tell, though, none of these do the specific job Lisa and I require.

My roundabout solution?  (Bear with me because I am an Apple girl – not sure how Android devices would work other than that I’m pretty sure they have browsers!) I would have all students use the browser to access Socrative for real-time quick feedback questions from the teacher.  I would also have them add a second tab that has a Padlet (or even a shared Google Doc) to use as a back channel for timid students to ask questions or make comments.  If you want to get really fancy schmancy, there are several apps out there, such as this one, that will split your browser (but the free ones do have ads). Rumor has it that the next iOS might allow you to split your screen so you can use 2 different apps at the same time – but we’d still like to have it all in one!

Example of using a split screen app on the iPad.  Good news - it's free.  Bad news - it has ads.  If you are teaching college students, that's probably no biggie, though.
Example of using a split screen app on the iPad. A Socrative quiz is going on the left.  A Padlet (set to the stream layout) is on the right for a backchannel option.  Good news – this app is free and you can create bookmarks so students don’t have to type in a URL every time. Bad news – it has ads. If you are teaching college students, that’s probably no biggie, though.