Since I have decided to gamify Genius Hour, I thought that it would spice things up to give the students surprise challenges. I haven’t designed the cards, yet, because I am hoping that some of you can give me more ideas. Please go to this link to add some ideas to my Padlet wall, tweet me @terrieichholz, or add your suggestions in the comments for this post.
The idea is that students will choose cards knowing their level of difficulty, but not the challenge. Level 1 and Level 2 cards will be challenges that could be accomplished during the hour. Levels 3, 4, and 5 are challenges that can be accomplished during the length of one Genius Hour project. Students who choose Level 1 and Level 2 cards must choose one each Genius Hour. Higher level challenges can be done at the students’ discretion.
This is what I have so far:
work with someone new for this hour
use no computer/mobile technology during this hour
no speaking during this hour
use a non-dominant hand for the entire hour
use 2 completely different resources than you have been using so far
use this hour to write a blog post about your project
go to Wonderopolis, and find a way to make the Wonder of the Day connect to your project
interview at least one person for your project
include a timeline with at least four major events in your project
include a game in which the audience can participate in your final presentation
include a self-created video of at least one minute long in your final presentation
create a poster advertising your presentation
switch projects with someone else (my daughter thought this was a particularly cool idea!)