3-12, Games

Gifts for the Gifted – Boop.

Several years ago, I thought I would help out the parents of my gifted and talented students by writing about some games, toys, or books that I thought might make good purchases during the holiday season.  I called the series of posts, “Gifts for the Gifted,” and I have continued to do it annually (except for 2019) every November and December.  These gifts are suggestions for any child – not just those who qualify for a GT program. Sometimes I receive a free product for review, but I am not paid for these posts, and I never recommend a product that I wouldn’t buy for my own child.  For past “Gifts for the Gifted” posts, including my 2022 list, you can visit this page. I also have a Pinterest Board of Games and Toys for Gifted Students. 

For someone who lives with three dogs, my Gifts for the Gifted selections might seem strangely cat-centric this year, but it’s just a coincidence that I discovered two extremely cute feline games within a few weeks of each other. If you haven’t seen my review of Cats & Boxes, I strongly recommend you visit this link. And now for another strong inductee into my Gift Hall of Fame: Boop.

Boop. is a product of Smirk & Dagger Games. It’s described as “a very ‘thinky’ game for 2 clever cats.” I happened to see someone demonstrating it awhile ago on TikTok, and thought the concept seemed intriguing. It’s kind of like Tic-Tac-Toe with cuter pieces and a few more twists. Although the box recommends it for players 10+, I could definitely see elementary school students as young as 6 playing it with a little scaffolding.

Let’s start with the pieces. Each player gets a set of either orange or gray wooden cat pawns. Some of the cats (the ones sitting up) are adult Cats and the playful looking ones are Kittens. To create the game board, you turn the bottom of the box upside down, and place the included quilted comforter on top to create a bed. The quilt squares are your playing spaces.

The object of the game is to get 3 Adult Cats in a row, or all 8 Adult Cats on the board. You must begin by playing the Kittens, though, and this is where the strategic part comes in. When it’s your turn, you place a piece on the board, but if it is next to any other pieces, it “boops” it to the adjacent space (or off the board if there isn’t one). Kittens “graduate” into cats when you manage to get 3 in a row. Kittens can’t “boop” adult cats and no cat can get “booped” if there is already a cat in the adjacent space.

There are a few more rules, but don’t worry if it sounds confusing because you can scan a code on the directions to use an interactive play-along tutorial to get you going. Honestly, once you play the game the first time, you won’t have to look at the rules again. And you will want to play the game again, I promise! There’s also a scaffolding suggestion for younger players on the included game instructions. Here’s a super cute tutorial from Play the Game HQ on YouTube:

Although it doesn’t use chess pieces, Boop. reminds me a bit of Tic-Tac-Chec, which used to be such a favorite in my GT classroom that I had multiple copies of it. Unfortunately, Tic-Tac-Chec doesn’t seem to be too easy to find anymore, but I promise that Boop. is a great alternative if you want children to learn about strategy and thinking ahead while having a wonderful time.

3-6, Games, Problem Solving

Gifts for the Gifted – Deduckto

Several years ago, I thought I would help out the parents of my gifted and talented students by writing about some games, toys, or books that I thought might make good purchases during the holiday season.  I called the series of posts, “Gifts for the Gifted,” and I have continued to do it annually (except for 2019) every November and December.  These gifts are suggestions for any child – not just those who qualify for a GT program. Sometimes I receive a free product for review, but I am not paid for these posts, and I never recommend a product that I wouldn’t buy for my own child.  For past “Gifts for the Gifted” posts, including my 2022 list, you can visit this page. I also have a Pinterest Board of Games and Toys for Gifted Students. 

When I taught young Gifted and Talented students, we referred to convergent thinking as “Detective Thinking,” and Deduckto would have been a perfect supplement to those lessons where we would often do logic grids and other types of puzzles that involved making inferences based on clues. But this game is not just great for the classroom. It’s also a nice small family game. Designed for 2-4 players, the age range of Deduckto is 8+, but I think that there are definitely some 6-year-olds who would easily be able to play this game with one or two of the modifications I recommend later in this article.

Billed as “A Quacking Deduction Game,” Deduckto is an adorable card game in which you use visual clues to figure out the description of your suspect. Each player has five cards the player can see and one card the player holds backwards so only the other players can see. Your backwards card is your suspect whose attributes you will try to guess as you obtain clues during the game.

As you can see from the Suspect Guide card in the lower left of the picture above, there are 7 different characters, with 7 disguise options, and 7 possible locations. When it’s your turn, you choose one of the 5 cards that you can see in your hand to display to the group. The other players, who can see your suspect card, tell you if your selection shares any of its 3 attributes with your suspect card by responding only with a “yes” or a “no”. If it has something in common, you can place it in a group of “Yes” clues in front of you. If there are no attributes in common, you set it in your “No” pile. As your “Yes” and “No” clues accumulate, you can start narrowing down your list of suspects. You win by being the first to successfully describe your suspect card. For example, “Pinky the Pig, with a mustache disguise, in the desert.”

To discourage you from guessing too soon, there are consequences for incorrect guesses. The first time this happens, you have to turn over all of the clues you’ve obtained so far in either your “Yes” or “No” pile. The second time, you must turn over the other pile. And the third time, you are eliminated from the game.

As you play, you’ll begin to realize that the “No” clues can almost be more valuable than the “Yes” ones, as they can help you eliminate a lot of attributes at once. The challenge, of course, is trying to keep track of the information you’ve received from the clues in your head. One modification that my daughter suggested would be to laminate or make copies of the Suspect Guide cards (each player gets one to refer to during the game) so you can physically mark off attributes as you eliminate them. This would definitely help younger players. The other challenge little ones might have is holding the 6 cards in their hand without accidentally looking at their own suspect. You could remedy this by giving them something to lean the card against in front of them (such as a DIY mini easel) or making a DIY card holder similar to this.

As a teacher, I would first demonstrate by playing the game in front of the students and showing the class the suspect card while I try to guess the description. I would model my thinking and logic as I get more clues and make my final guess. Then you could reverse it so that only you know the suspect, and you give the class clues so they can try to guess. Parents could also do this to help their children develop their inferencing skills.

Deduckto is one of those games that takes a moment to learn, only about 15 minutes to play, and then you want to play it again because you think you’ve learned some new strategies that will surely help you win this time…

3-12, Books, Games

Gifts for the Gifted – Spiroglyphics

Several years ago, I thought I would help out the parents of my gifted and talented students by writing about some games, toys, or books that I thought might make good purchases during the holiday season.  I called the series of posts, “Gifts for the Gifted,” and I have continued to do it annually (except for 2019) every November and December.  These gifts are suggestions for any child – not just those who qualify for a GT program. Sometimes I receive a free product for review, but I am not paid for these posts, and I never recommend a product that I wouldn’t buy for my own child.  For past “Gifts for the Gifted” posts, including my 2022 list, you can visit this page. I also have a Pinterest Board of Games and Toys for Gifted Students. 

This week’s addition to the list is going to appeal to those who find coloring to be a great self-care solution. But it quite literally has a bit of a twist. Spiroglyphics, by Thomas Pavitte, is a an activity book full of spirals. Each page initially looks dizzying and completely like the other pages in the book — until you begin to fill in the spirals. Using a felt-tip pen, choose an end and begin coloring in the spiral. Follow it all of the way to the middle, and take a look at your masterpiece. It will still look like a circular labyrinth. But as you start working your way back from the middle to the outside, a magical picture begins to emerge. With seemingly no rhyme or reason, the spirals you’ve colored combine with the negative space to reveal a picture.

Can you figure out what this Spiroglyphic designed by Thomas Pavitte will be when colored in? (Hint: it’s not the following picture!)
Can you see the animal? This took me a pleasant hour to complete. As you can see, I didn’t quite finish because my felt-tip pen ran out of ink. You can discuss among yourselves in the comments what type of writing utensil you would recommend for these 🙂

I don’t really understand how it works, but the process is satisfying. Pair it with listening to some music or a podcast (in my case, it was, “My Favorite Murder” but I probably wouldn’t recommend that for young children), and you’ve got a relaxing way to spend an hour with a truly fascinating product at the end.

There are several different Spiroglyphics activity books to choose from. The one that I tested out is the “Animals” version. It includes 20 different full size (12×12 in.) perforated pages of animals, which can be torn out. If you like these kinds of challenges, you should take a look at some of the other unique activity books offered by Thomas Pavitte, including Querkles and 1000 Dot-To-Dot books.

It’s hard to suggest an age-range for this gift. No reading is necessary, but it definitely requires concentration and a certain allegiance to coloring inside the lines. While the latter is not something that I regularly preach, straying a lot from the spirals is not going to give you the enjoyment of finally discovering the subject of your picture.

If you’re thinking of buying this for your classroom, the perforation makes it great for you to pass out pages to individual students or keep at a station for fast-finishers. Each one does take some time to complete, so you will need a place to store works-in-progress. Some other ideas would be to give them to students as they listen to a podcast in class, and/or to assign them to research or write about their picture when it eventually appears.

I actually know many adults who enjoy coloring, whether digitally or physically, to help them to relax, so this could also work for grown-ups or even as a white elephant gift.

Whenever possible I like to link to independent toy stores and bookstores. Here is a link to one of our local stores, Nowhere Bookshop, for some Spiroglyphics books you can order through Bookshop.org.

Check back in next Friday for another recommendation!

Cats & Boxes, Gifts for the Gifted Award 2023
Critical Thinking, Games, Parenting, Problem Solving, spatial reasoning

Gifts for the Gifted – Cats & Boxes

Several years ago, I thought I would help out the parents of my gifted and talented students by writing about some games, toys, or books that I thought might make good purchases during the holiday season.  I called the series of posts, “Gifts for the Gifted,” and I have continued to do it annually (except for 2019) every November and December.  These gifts are suggestions for any child – not just those who qualify for a GT program. Sometimes I receive a free product for review, but I am not paid for these posts, and I never recommend a product that I wouldn’t buy for my own child.  For past “Gifts for the Gifted” posts, including my 2022 list, you can visit this page. I also have a Pinterest Board of Games and Toys for Gifted Students. 

I’m back again with this year’s Gifts for the Gifted series! We are starting out strong with a game from Smart Games called, Cats & Boxes. It’s for ages 7 and up, and it’s seriously one of the most adorable game ideas I’ve ever seen.

Though it’s a one-player game, Cats & Boxes is similar to many of the other logic/spatial games in my archives. It’s fun to play with two people who either work cooperatively or take turns trying each of the scaffolded challenges. If you are a teacher or parent, I strongly urge you to play it along with your students or children, modeling the thinking you use and spending some time to give them positive feedback when they overcome challenges. Also, I can tell you after years of experience that kids will always say the first challenge is too easy, skip to the back to do something harder, get frustrated when they can’t solve the harder one, and give up — if you don’t encourage them to go through the challenges in order.

As you can see, the game comes with 5 adorable cats as well as boxes that are stuck to tiles. The challenge booklet shows you how to set everything up to begin each challenge and your goal is to pick up the box pieces and turn them so that each cat ends up in a box (because you know how much cats love boxes!)

You can only move one cardboard “island” at a time, and, of course the challenges get more difficult as you progress. Unlike games like Rush Hour, you aren’t sliding the pieces; you’re actually picking them up and turning them so they can fit in other spots. And you can only pick up one piece at a time. As I often admit, I struggle with spatial puzzles, so this one was tough for me. Fortunately, they start you off slow by giving hints about the first pieces that should be moved. And though I struggled, it was productive struggle (which our kids need more of!) so it was extremely satisfying when I solved each one.

Another thing I like about this game is that it comes with a compact plastic case which fits all of the pieces and the challenge/instruction book, so it’s great for a classroom or kid’s room without taking up too much space or quickly getting lost. It’s even great for travel.

You can get all of the information you need, including extra challenges to download and links to purchasing Cats & Boxes, on the Smart Games website. While you’re there, I encourage you to also look at some of their award-winning games, like Camelot Jr., which I included on my Gifts for the Gifted list way back in 2012!

3-12, Creative Thinking, Critical Thinking, Teaching Tools

Tailored Teaching: How AI Lets Students “Choose Their Own Adventure” in Learning

Okay, y’all. Prepare to be. BLOWN. AWAY.

If you saw my recent post on how to create a Connections-like game, you know that I follow Shelly Sanchez Terrell on all of her channels and she is always sharing incredible resources. She recently shared a link to a blog post by Matthew Wemyss, and I bookmarked it like I do with practically everything she shares.

Today I had a little time to go back and take a deeper look at Matthew’s post, and to actually try his suggestion. It’s an AI prompt that you can copy and paste into your own AI tool of choice (ChatGPT, Bard, Claude, etc…) to create a “Choose Your Own Adventure” type game with generative text.

“Cool,” I thought. I’ve been keeping an eye on all of these tools, and I’ve seen a ton of uses for education, but this was one of the more creative ideas I’ve run across. So, I fired up ChatGPT, and pasted in the prompt.

Matthew’s prompt tells the AI to ask for the level of students, subject, and specific objectives. After some thought, I told it: 5th grade, Language Arts, Themes and Symbolism in The Giver by Lois Lowry. Within seconds, this was my response:

And then I could start playing the game. The story began, and I was given a scenario with 3 choices. All I needed to do was to type in the letter of my choice to proceed to the next part of the adventure. You can see the beginning of my game play here.

Keep in mind that Matthew’s well-crafted prompt means that you can tell the AI any student age, any subject, and any specific objectives. And, of course you can tweak the original prompt to suit your own specific needs.

Can you imagine all of the ways you can use this for your classroom?!!!!! Put it on the big screen so the whole class can play, or allow your “fast finishers” to play, or motivate students who are having a tough time getting engaged — the possibilities are endless.

In the ever-evolving landscape of education, the fusion of technology and creativity has truly redefined the possibilities within our classrooms. Leveraging tools like ChatGPT to craft ‘Choose Your Own Adventure’ experiences not only enriches the learning process but also ensures that our students are actively intrigued and empowered. It can be overwhelming to see the way that AI is so quickly and dramatically changing the playing field, but finding ways to integrate it into lessons can not only continuously give you novel ideas for inspiring and motivating students, but also show them the responsible and creative ways that it can be used to increase learning.

3-12, Math, Problem Solving

Sumplete

Maybe the site formerly known as Twitter is circling the drain, but I’m still getting some wonderful resources from it. Case in point is a recent thread started by @kathyhen_ where she asked for more ideas for fast finishers in her class. She helpfully provided a doc that she gives her students, and then many people responded with additional suggestions.

Though many of the sites are already part of my Math Sites That Won’t Make You Fall Asleep and Brainteasers and Puzzles collections, I did see a few that I need to add. One of those is called, Sumplete.

To play Sumplete, you simply click on numbers in each column and row to “X” them out so that they will actually add up to the sums on the right and bottom of the grid. In the example above, 19 is bolded, which means that row already adds up to it, so you don’t need to delete any numbers. However, the middle row needs a number deleted so that it will correctly add up to 16. I can click on the 5, but I need to make sure the 5’s column will then also equal 10 when it’s deleted, as it does.

The Sumplete page gives more detailed instructions if needed. As you can also see in the above example, there is an arrow next to 3×3, which you can click on to select larger puzzle grids. Once you get to 6×6, you can also choose the difficult level. The most difficult is 9×9 master.

Interestingly, the Sumplete page mentions that the puzzle was created in collaboration with ChatGPT, and you can read all about the steps the creator, Daniel Tait of Hey, Good Game, went through for this process. It inspires me to try my own puzzle creation, so I’ll let you know how that goes 😉