A nice feature of the updated PNC site is the interactive graph near the bottom that allows you to see how costs have changed over the years for the group of gifts as well as for each individual gift. This can yield some good discussions on what might be driving the costs up or down.
In my never-ending quest to refine Genius Hour for my students and make it meaningful, I have created a few new digital resources that I intend to use this year with my 3rd-5th grade students. We will be using Google Classroom, so I decided to design some Google Slides presentations that the students can use for collecting research and keeping track of what needs to be completed. Here is the link to the folder of resources, which you can copy and edit to suit your needs.
Assign the Research Planner as a copy to each student. Reflections 1 and 2 are to be done at certain points as students progress through the Research Planner. The Research Planner also has links to some other helpful resources, and a great activity from Ian Byrd to help write good research questions. This slideshow is not their presentation – just a collection of notes.
Assign the Exit Tickets presentation as one copy to be edited by the students in the classroom at the end of each Genius Hour.
Include the Skype Interview and E-mail templates as assignments for students to complete when appropriate.
Once students finish the Research Planner to my satisfaction, they will be allowed to continue to the Presentation Planner. This includes links to “What Would Steve Jobs Do?” and “The Worst Preso Ever,” both of which are great to show students before they design their presentations. It also includes links to two TED Talks given by students.
After students successfully complete the Presentation Planner, they will be allowed to make their presentations, create interactive portions to follow up on the information given, and rehearse.
Finally, they will present!
If you’ve followed my Genius Hour adventures at all, you know that this plan will not work as hoped. I am pretty sure that it will be an improvement over what I’ve done in the past, though.
About a month ago, I downloaded a beta version of Apple’s newest iOS on to my iPad so I could try out the widely advertised Swift Playgrounds app that would be installed along with the new operating system. I’ve been a supporter of teaching kids how to code for a few years, and I was curious to see how this app might be different from the many my students have been using.
Swift is a type of programming language that was developed by Apple. A quick Wikipedia browse will bury you in daunting technical language if you are, like me, more educator than coder. So, I will tell you that the biggest difference between this app and many of the ones that are already out there for kids is that Swift programming uses words and symbols, not blocks.
My sense is that most “real-life” programming languages don’t use drag and drop blocks like Scratch or Hopscotch. So, in that respect, Playgrounds (which is what the app shows up as on your device) stands out from the crowd. However, I wouldn’t disregard block programming apps completely. They are excellent for teaching students the logic of programming – particularly non-readers.
Playgrounds is definitely not for non-readers. Reading is essential for anyone using the app, and I would guess it is at least a 4th grade reading level. I would not, therefore, recommend Playgrounds for younger students unless they are paired up with a capable partner.
The graphics in the app are okay, but nothing ground-breaking. As with many coding apps, the user is trying to direct a cute creature around paths and obstacles.
The main advantages of the app are that it is free, offers many levels and challenges, and gives users an opportunity to see how a professional programming language works. I would recommend the app for elementary/middle school students who have demonstrated understanding of key coding concepts and seem to be ready for something a bit more advanced.
Playgrounds should be available today with the download of the newest iOS. I’ll be curious to hear what you think!
My students have loved using the Dash robots from Wonder Workshop so much that I thought they might enjoy some extra time with them over the summer. So, earlier this year, I devised a plan for an Undercover Robots Camp to be held at my house. Last week was the first session, “Spy School.”
Using 4 Dash robots, the campers were divided into teams of 3 for the week. Dash received a letter that he was invited to train to be a secret agent at spy school, and each team took their robot through the different spy courses, such as speaking in Morse code and surveillance. At the end of the week, their robots “graduated” from Spy School.
I’ve never done this before, so I wasn’t sure how it would go. Fortunately, I had a great group of campers who were willing to experiment along with me. Throughout the week, I sprinkled puzzles and crafts (such as creating undercover disguises for the robots) along with the programming challenges, so there were lots of opportunities for every team member to shine and get involved.
My favorite part of the week was the graduation ceremony. The students got so creative with my box of random stuff as they made graduation hats and gowns for their robots! And one of the teams leapt for joy when they finally were able to program their robot to join the graduation procession at the precise time and spot. (Sorry that the video below got prematurely cut when I ran out of space on my phone. Oh, and one robot got replaced right before the final ceremony due to low battery power!)
This week is our second session, where Dash has his first assignment as a bona-fide secret agent looking for the saboteur of a robot pageant. I’ll let you know next week how our undercover spies do in foiling the plot!
Last year, Colossal did a story on artist Hannah Rothstein’s “Thanksgiving Special” series. Rothstein imagined the Thanksgiving plates of 10 famous artists. It would be fun to show students one or two examples, and then have them choose an artist to represent in their own Thanksgiving plate art. This activity would not only amp up creativity, but also be a lesson in art history and in seeing things from another perspective. You could also use it to teach about parody.
In one of the sessions I attended during this weekend’s Tech Field Day SA, Cori Coburn-Shiflett spoke about using technology games in the classroom. As she pointed out, even sites and apps that were not designed for education can be used for learning. AR Basketball is a good example. Even though I posted about this app awhile ago, I did not have it listed on my AR Resources page because I felt that some teachers might question its educational value. However, Cori directed us to a great resource from Charlotte Dolat (one of the fabulous Tech Field Day organizers) that provides free printable worksheets for math integration with this app. By changing the activity to one that teaches mean, median, and mode, AR Basketball becomes a win/win for the teacher and the students.
CodeArt is an iOS app by Pentaquistic Solutions. (According to their website, they are working on an Android version.) For free, you can try to solve 16 puzzles. An extra 99 cents will get you the premium version with 40 challenges.
According to Pentaquistic’s site, CodeArt was designed for children aged 8-10. I agree with that – though I am an adult who enjoyed playing the game. The game could probably be used with younger students fairly easily as long as they are provided guidance.
CodeArt teaches the logic of programming by giving you a design that you must try to replicate with the “code” you are allotted. In the example below (the first puzzle), the target design is on the left. In the orange box, the user must place the commands to make the oval create the same design on the right.
Of course, the designs get increasingly difficult as you proceed through the game, but I feel like CodeArt scaffolds extremely well.