When I taught young Gifted and Talented students, we referred to convergent thinking as “Detective Thinking,” and Deduckto would have been a perfect supplement to those lessons where we would often do logic grids and other types of puzzles that involved making inferences based on clues. But this game is not just great for the classroom. It’s also a nice small family game. Designed for 2-4 players, the age range of Deduckto is 8+, but I think that there are definitely some 6-year-olds who would easily be able to play this game with one or two of the modifications I recommend later in this article.

Billed as “A Quacking Deduction Game,” Deduckto is an adorable card game in which you use visual clues to figure out the description of your suspect. Each player has five cards the player can see and one card the player holds backwards so only the other players can see. Your backwards card is your suspect whose attributes you will try to guess as you obtain clues during the game.

As you can see from the Suspect Guide card in the lower left of the picture above, there are 7 different characters, with 7 disguise options, and 7 possible locations. When it’s your turn, you choose one of the 5 cards that you can see in your hand to display to the group. The other players, who can see your suspect card, tell you if your selection shares any of its 3 attributes with your suspect card by responding only with a “yes” or a “no”. If it has something in common, you can place it in a group of “Yes” clues in front of you. If there are no attributes in common, you set it in your “No” pile. As your “Yes” and “No” clues accumulate, you can start narrowing down your list of suspects. You win by being the first to successfully describe your suspect card. For example, “Pinky the Pig, with a mustache disguise, in the desert.”

To discourage you from guessing too soon, there are consequences for incorrect guesses. The first time this happens, you have to turn over all of the clues you’ve obtained so far in either your “Yes” or “No” pile. The second time, you must turn over the other pile. And the third time, you are eliminated from the game.

As you play, you’ll begin to realize that the “No” clues can almost be more valuable than the “Yes” ones, as they can help you eliminate a lot of attributes at once. The challenge, of course, is trying to keep track of the information you’ve received from the clues in your head. One modification that my daughter suggested would be to laminate or make copies of the Suspect Guide cards (each player gets one to refer to during the game) so you can physically mark off attributes as you eliminate them. This would definitely help younger players. The other challenge little ones might have is holding the 6 cards in their hand without accidentally looking at their own suspect. You could remedy this by giving them something to lean the card against in front of them (such as a DIY mini easel) or making a DIY card holder similar to this.

As a teacher, I would first demonstrate by playing the game in front of the students and showing the class the suspect card while I try to guess the description. I would model my thinking and logic as I get more clues and make my final guess. Then you could reverse it so that only you know the suspect, and you give the class clues so they can try to guess. Parents could also do this to help their children develop their inferencing skills.

Deduckto is one of those games that takes a moment to learn, only about 15 minutes to play, and then you want to play it again because you think you’ve learned some new strategies that will surely help you win this time…

## Getting Unstuck

The Creative Computing Lab at Harvard’s Graduate School of Education has released a new (July, 2021) curriculum to use with Scratch. The curriculum is free, as is access to Scratch, the online coding platform from M.I.T. “The curriculum reimagines the classroom as a design studio: a culture of learning in which students explore, create, share, and reflect.” It is targeted toward upper elementary grades as an intermediate step after students have learned Scratch basics using their Creative Computing Curriculum. In “Getting Unstuck” there are 10 modules, each of which focuses on a particular coding concept for which students will design their own projects. All of the modules include four components: Explore, Create, Share, and Reflect. Downloadable slides are provided for each module, and suggested time spans are recommended in each “Activities Overview.” The Orientation slides will help you prepare to get started and include suggestions for differentiation as well as for use in different learning environments (online synchronous, asynchronous, physically distanced).

Coding teaches students so many important skills, most of which can translate to any field. It can be weaved into any of your core subjects while giving students the opportunities for creativity, collaboration, and problem-solving. I know that I sound like a broken record about it on this blog, but you do not have to be an expert to bring coding into your classroom. In fact, you may ultimately be more helpful to your students if you are learning along with them. It takes away the temptation to help them “too much” and allows you to model how to handle challenges. Advanced learners in your class would probably be more than happy to take this curriculum and run with it, though all learners would certainly benefit.

I’ll be adding this post to my new public Wakelet, “Coding Resources for Teachers.” You can see all of my public Wakelets, offering hundreds of free resources to teachers, here.

## Journey to City X: Adventures in Engineering for Kids

About 6 years ago, as people who are excited about learning new things can be wont to do, my colleague and I emphatically agreed to piloting a 3d printer on our elementary school campus without actually knowing a single thing about 3d printing. There was a huge learning curve just trying to figure out how to get the darn thing to print out one of its pre-programmed examples. Once we accomplished the extraordinary feat of coaxing our printer to spit out a plastic bolt that we could use for pretty much nothing, we realized that we needed to figure out what meaningful objects we could fabricate – and how to design them. Our research was frustrating. Other than mass producing keychains and other items with school logos, no one seemed to have any idea about what elementary students might be able to do with a 3d printer. (By the way, if you are thinking of purchasing a 3d printer for your classroom, or doing a Donors Choose request, here is an article I wrote on some considerations you should make before you commit.)

That’s when we stumbled across City X. And Design Thinking. And Tinkercad.

And that’s when we learned that we didn’t need a 3d printer.

Don’t get me wrong. They are nice to have, and students love holding their own designs in their hands. But the most valuable part of the learning is the Design Thinking process.

The free toolkit from City X helped us to walk our students through the design process. The premise of the program is that humans have started a new settlement called City X on another planet, and the citizens need help with different challenges they are encountering in this novel environment. You can read more about how my colleague and I used the program here.

The toolkit includes a lot of resources, and was a true blessing for the two of us, as we discovered a way to really engage children while helping them to learn about empathy, problem-solving, and multiple other lifelong skills.

Now there is a City X book (thanks for letting me know about it, Amy C!), written by one of the co-creators of the original project, Brett Schilke. Journey to City X: Adventures in Engineering for Kids begins with the same idea as the original project, that the mayor of City X is asking for your help with various problems. In this book, however, there is more detail on how to embark on the design adventures as members of “The Irresistible Futures Agency.” It includes 35 challenges in the areas of transportation, environment, communication, food, health, safety, and energy. Each challenge walks students through solving problems for the fictional planet as they make connections to our own, real-world. There are still choices when it comes to who their “clients” will be and what their final solutions entail, but there are additional activities and recommended explorations in each chapter that are perfect for students new to the idea of Design Thinking.

Don’t be discouraged if you don’t have a 3d printer. Students can prototype and test with any number of easily accessible materials such as cardboard and clay. Also keep in mind that the broad categories of each challenge make them relatively easy to integrate with science or social studies curriculum.

Once students experience the City X project, they will be ready to do “real-world” designs using the same framework.

For more of my posts on Design Thinking, click here. Also, this is one of the professional development sessions I offer, and it includes a ton of free resources.

## Scan the World

Last year, we were able to get a grant in our Maker Space for some Bare Conductive Touch Boards and paint (there are smaller tubes of paint if you prefer). One of the choices for students’ final engineering projects in my class was to create a work of art that integrated the touch board and paint. I just scoured my Google Photos archive and, for some reason, have no video of the final projects in action 🙁 Here are pics of the artwork and the back of their canvases, though.

The black paint that you see in the mariachi and country pictures is conductive. The concept was to attach the sound board to the back and connect the black paint with copper tape to the sound board. But, as you can see in the bottom picture, the copper tape was not being cooperatively sticky enough so one of the students ended up soldering wires to it instead. (Soldering is not mandatory; we just wanted to make it more durable.) We made hinged frames for the canvases to enclose the speakers and touch board but allow us to turn them on/off and change batteries if needed. The mariachi instruments played music based on which instrument you touched, and the countries played their anthems. (That group was fascinated with countries of the Cold War.)

Don’t let the over-complexity of the project scare you off. I tend to imagine projects that leave out a few minor details in in my initial drafts. What’s cool about the Bare Conductive Touch Board is that it is actually easy to use. There is a little Micro SD card for you to add your sounds, and you probably want to attach a cheap speaker (I got these at Target for \$3) that has a microphone jack so you can hear it. As you can see, we also gave it a battery, but you can alternatively just attach it to your laptop, depending on your project. Here is a step-by-step intro to the board that shows you how easy it is to get it working. There are also instructions for making a midi piano.

I was first inspired to look into doing a project like this when I saw this video. For those of you who have used or seen the Makey Makey (a past Gifts for the Gifted recommendation), you can see that this takes the potential just a bit further.

If you have a child/student who loves to create art and would be interested in attaching sound to it, this is a unique gift that they would definitely enjoy.