Tomorrow is Valentine’s Day. If you teach in any country that annually celebrates this day, then you know that getting your students to focus will probably be somewhat of a challenge. You might as well join in the fun – in an educational way, of course. I’ve already posted this year’s list of Valentine’s Day resources, but wanted to let you know that I will be adding these seasonal Breakout Edu games to the list. “Anti-Love Potion #9” is designed for elementary students, and, “Where in the World is Valentino/Cupid?” targets middle and high schools. “Holiday Hijinks” connects to a few different holidays, including Valentine’s Day, and can be used with 2nd-6th grades.
If you haven’t registered with Breakout EDU yet, you can go to this page. Registering is free, and you need to do so in order to get the password that will give you full access to the games. And, just in case you haven’t read my original post on Breakout EDU, here you go 🙂
Some of the tests that students can take in their quest to qualify for gifted services require spatial reasoning. I am frequently astounded by the performance of some students on these tests as they whip through the pages at lightning speed, ending up with nearly perfect scores. Spatial reasoning has never been my strong suit, and even the questions on tests for 6 year olds can make me go cross-eyed.
When you think about it, however, we don’t usually practice a lot of spatial reasoning during a typical school day. After all, aside from geometry and map skills, it’s not generally a part of state standardized tests. According to this article from MindShift, though, we should consider integrating more spatial reasoning into our curriculum.
I tried some of these Zukei puzzles, and learned that I really need to work on this skill myself. If you think those are easy, then try the angle puzzles here.
Considering I have to use the Waze app to find my way out of a parking lot, I think I probably should spend a few hours a week sharpening my brain on these types of challenges (or just resort to online shopping for the rest of my life).
Many of my 4th graders embarked on the “Presentation Planning” stage of their Genius Hour projects this week. I require their presentations include an interactive portion for the audience. When they saw “game show” as one of the choices, that became an instant favorite. The problem with this is that the default game show format for my students always seems to be “Jeopardy.” There is nothing wrong with Jeopardy, but I’ve been guiding Genius Hour projects for several years, and would like to see a little more variety in this area.
Thankfully, I obsessively save websites to look at later with my Pocket app, and recalled there was a blog post about game shows. Although the post was written with teachers in mind as the hosts, many of the suggestions in “30 Activities Inspired by Game Shows” are ones that could be used by students.
Another possibility would be to encourage the students to create their own game show format. You never know who in your class might be the next Merv Griffin!
So, traditionally, Fridays are what I call Phun Phridays – when I blog about something that pretty much has no educational value. But I’m tired of called them Phun Phridays. So I used an online Scrabble dictionary to help me find something more realistically alliterative. The new name is – drum roll, please!!!! – Frivolous Fridays!
For today’s Frivolous Friday Find, I am grateful to The Bloggess, whose site never fails to make me laugh but is definitely NSFW – particularly if the workplace happens to be a public elementary school.
Anyway, The Bloggess shared, “That Can Be My Next Tweet!” which gathers information from your Twitter feed to generate random tweets that could be complete nonsense or surprise you with startling depth. The best ones are those that do both. I included a few of the suggestions it compiled from my feed below:
If you really have nothing better to do, you can also put in other people’s Twitter names. Like famous people. You know. Famous people who Tweet a lot. Here’s a scientific study you could try: If someone always tweets nonsense, does the random tweet generator from their Twitter feed actually make sense? I’ll let you figure that out…
I’ll be adding the “Blocky Christmas Puzzle” to my list of “Logical Ways to Survive the Weeks Before Winter Break.” It’s a fun ABCya page that challenges you to move some blocks around the screen. I know that doesn’t sound very fun or challenging, but trust me, my description doesn’t really do it justice. As you move through the levels, new obstacles are added and your own block becomes magnetic – which can be helpful and irritating at the same time. I love using puzzles like these on the Interactive White Board to talk about Growth Mindset with my students. They cheer each other on and everyone celebrates when someone solves a particularly difficult level.
I learned about the “Blocky Christmas Puzzle” from Technology Rocks. Seriously. You can find more holiday interactive by visiting this post by Shannon. She also has a billion other awesome resources, so you should definitely visit her blog if you haven’t yet.
I should probably add Breakout Edu’s Seasonal Games to my “Teachers’ December Survival Kit.” What better way is there to keep your students engaged, learning, and problem-solving than sending them on a holiday quest? You can find 5 Breakout Edu games related to December holidays on this page.
In case you haven’t hear about Breakout Edu yet, here is my first post about the site. Also, don’t forget that there are digital Breakout Edu games that don’t require the physical equipment (boxes, locks, etc…) that are suggested for the regular games. Don’t despair if you want to try a Breakout Edu game and don’t have the supplies. I’ve seen teachers use many creative ways to simulate the boxes and locks with found materials. The students will enjoy working out the puzzles no matter what you use!
A few years ago, I thought I would help out the parents of my gifted and talented students by writing about some games, toys, or books that I thought might make good purchases during the holiday season. I called the series of posts, “Gifts for the Gifted,” and I have continued to do it annually on every Friday in November and December. These gifts are suggestions for any child – not just those who qualify for a GT program. Sometimes I receive a free product for review, but I am not paid for these posts, and I never recommend a product that I wouldn’t buy for my own child. For past “Gifts for the Gifted” posts, you can visit this page.
When ThinkFun sent me the game Swish to review, I knew right away that it would be a challenge for me. I have a hard time with spatial reasoning – which is why my students can easily leave me in the dust when we play another spatial reasoning game, Set.
There are several differences between Swish and Set, however. First of all, Swish is the second game in my “Gifts for the Gifted” series this year that has transparent cards. (See “Anaxi” for the first.) Although both Set and Swish require you to look closely at the attributes of shapes on the cards and to collect sets that fit certain criteria, the Swish cards’ transparency is strategic because they must be stackable to create winning sets. You must “swish” all of the ball shapes into matching colored hoop shapes on the cards. A swish could consist of two cards, but you may be able to combine even more. (Apparently, you can make a swish of up to 12 cards!)
When our family played the game, my daughter had about 5 pairs of swishes before my husband and I could even get our eyes to focus on the cards. It wasn’t long before she was collecting swishes with 3 or 4 cards stacked on top of each other. Apparently, she is some kind of 14-year-old Swish Savant who isn’t bothered one bit by humiliatingly crushing the parents who brought her into this world;) Fortunately, the creators of the game built in a cunning solution to this, which is that you can differentiate for the ability levels of the players. Foundational players may only need to look for two stackable cards while advanced players can be required to find swishes that contain at least 3 or 4 (or 12!) cards.
Swish is for 2 or more players, ages 8 and up. Younger players may want to begin with Swish, Jr. Swish has won numerous toy awards, and is great for home or the classroom. You can see reviews of more ThinkFun games and others on my Pinterest Board here.