Category Archives: 3-12

Engage

Engage is a two minute video from “Let it Ripple” Film Studio (also the producers of The Science of Character).  It’s a good reminder that we only have a short time on this planet, so it’s important to make that time meaningful by helping others.  Accompanied by the soundtrack of, “Give a Little Bit,” by Rodger Hodgson, Engage might be the little nudge of inspiration that your students need to become more involved in the world around them. A similar video, which you can also find on my “Inspirational Videos for Students” Pinterest Board, is “The Time You Have (in Jellybeans).”

H/T to @ibceendy for sharing this link on Twitter!

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from Engage by Let It Ripple
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DreamBingo

The mission at DreamWakers.org is to connect students in 4th-12th grades who attend high-risk schools with professionals from various industries through video conferencing. In this way, low-income students can learn about career opportunities they might never conceive due to lack of exposure.  They can also speak with role models who give practical advice on how to achieve their goals.  You can learn more about applying for a “flashchat” through DreamWakers here.

DreamWakers recently made one of their popular resources available to all educators. Designed in collaboration with The Institute of Play, DreamBingo reinforces themes that DreamWakers identified as the “life skills” needed to navigate the challenges of pursuing desired careers.  (Some examples are: learn to network, stay organized, and be an informed citizen.) After going over the glossary of  these “DreamThemes,” a teacher can then use the Google Slides presentation included in the free materials to lead student pairs through playing Bingo as they try to identify the skills shown in video clips during the presentation.  Students respond on printable Score Cards after each round of the game, giving them a chance to reflect on how the themes are used by the speakers as well as how they can connect them to their own lives and those of their peers.

DreamBingo can be a a great way to engage and inspire your students.  By highlighting the “DreamThemes” referred to by these diverse role models, teachers can bring relevance to the classroom and open up the minds of their students to new possibilities.

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Screenshot of DreamBingo card from DreamWakers.org

 

Merge Cube

The Merge Cube is the latest product to market augmented reality experiences for kids. It is being sold at Walmart for $14.97 – although it looks like it is already out of stock. Beore purchasing it, you should know that you will need a smartphone or tablet to download the apps for the cube.  Merge Goggles can also be used, but are not required as long as you have an app-enabled device.  If you have Google Cardboard, you can use it with the Merge Cube.  However, the Merge Goggles have a special cut-out specifically designed for use with the cube that helps to make the experience more immersive.

I have not used this product yet, so I can’t give you a full review (you can see one here by “Dad Does”).  It looks like it has educational as well as entertainment applications.  According to the website, there is a “Mr. Body” experience and “Galactic Explorer”.  The Merge Cube is being marketed as “the hologram you can hold in your hand.”  It reminds me of Daqri’s Elements 4D Cubes, but it is actually one cube designed for multiple apps – and developers are being invited to submit more.

Merge has several products out there, including its Merge Goggles.  You can visit the Merge Miniverse site to see games and YouTube 360 videos that are compatible.

I like the idea of the flexibility (since VR glasses require phones and all I have are tablets in my classroom), and will be curious to see what other educational uses come out of this relatively affordable product.  Like many ed-tech options, the novelty may attract your students, but it is up to educators to determine if it is a tool that will deepen learning.

For other Augmented Reality Resources for Education, check out this page.

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myRebus

myRebus is a fun tool that teachers can use to create picture sentences for students to solve.  For example, I made the one below for the students who signed up for my summer Google Classroom.  Can you tell what it says?  The site allows you to type in any sentences and it will generate the rebus for you.  It does ask for you to input your e-mail to have the rebus sent to you, but I just take a screenshot.  This could be a fun alternative for spelling practice or even a strategy to get students to pay attention to directions on an assignment.  Another great use is for Breakout Edu clues! For students who want to create rebus puzzles, they can use this site, or you might want to take a look at this lesson plan I wrote for Canva.

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Storybooth

Storybooth is a website that gives students voice in a unique way.  Students who are registered can record stories and submit them.  The Storybooth team chooses submissions to animate and produce as videos with the original narration on the site.  It reminds me a bit of the StoryCorps animated videos – just designed for a younger audience.

As an elementary teacher, I would probably not assign my class to record personal narratives on Storybooth.  Instead, I see myself using some of the videos as a resource for inspirational stories to show my students.  I would urge you to choose carefully, as there is a wide range of topics from cyberbullying to dealing with getting your period for the first time.  If you are a secondary teacher, or a parent or educator who knows a particular student who has a story to tell, however, you might consider encouraging that child to make a submission.  Having your story chosen to be animated is surely a very validating experience!

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Advice from Storybooth on story submission possibilities

Below is an example of one Storybooth video that I think would be valuable to show students of any age.  If you are doing a lesson on Growth Mindset, friendship, or empathy, “I Wish I Was Invisible” would fit right in.

For more videos, visit the Storybooth website, or you can also check my Pinterest Board of Inspirational Videos for Students.

The 6 P’s of Genius Hour

Last week I mentioned that one of the best parts of attending ISTE is meeting up with people who share our desire to make school amazing for our students.  One of those people is Andi McNairan (@mcnairan3).

Until recently, Andi taught gifted students (she now works for a regional service center), and also integrated Genius Hour into her classroom.  We would touch base with each other to share ideas, read each other’s blogs, and try to meet up at TCEA whenever we could.

Andi recently published a book, called, Genius Hour: Passion Projects that Ignite Innovation and Student Inquiry.  In the book, and in her ISTE presentation, Andi talks about the “6 P’s of Genius Hour”: Passion, Presentation, Pitch, Product, Project, and Plan.  At ISTE, Andi went over some of the tech tools that have helped her students in each of these areas.  For example, she provides the students with QR codes for each of the phases.  They can scan these and instantly be on a web page that gives instructions and resources for that phase.  Because Andi also thinks that reflection is vital, she gives the students a QR code that leads to Tony Vincent’s reflection generator – which offers a randomly selected reflection question each time you visit the page.

Do you have students who have difficulty coming up with topics for Genius Hour?  Andi suggests using A.J. Juliani’s “Passion Bracket” to help them brainstorm. On one side, students brainstorm things that they love, and on the other they think about things that bother them.  By the time they reach the middle, narrowing down favorites, they have potential topics for research.

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A favorite tool of Andi’s that I keep meaning to try is Trello.  Trello can be used by the individual students to keep track of their own progress, but it can also be used by the instructor to determine what phase each student is currently working on.  The name blocks under each category can be easily dragged to a new column.

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Andi and I are both keen on students interviewing outside experts for their projects.  To find those experts, she suggests using Nepris, which matches classroom teachers with industry experts for video conferences.  Like many edtech companies these days, Nepris has limited free options and a subscription option.  One great tip that I learned from Andi is to have the students record their interviews, so they don’t have to take notes. This frees them up to look at the person they are conferencing with, and to pay attention to the topics.  She also mentioned that she has the students prioritize their questions before the interview in case not everything can be covered during their 30 minute time period.

You can find out more about Andi’s extremely helpful tips by visiting her website – appropriately titled, A Meaningful Mess – or purchasing her book.

For more Genius Hour resources, here is my page that includes helpful links, my own personal journey with Genius Hour, and some downloadable activities.

How About Them Apples?

Monday at ISTE began with me frantically trying to find my first session in the San Antonio Convention Center (not an easy place to navigate – especially for those of us who are spatially challenged), only to discover that I needed a ticket to enter.  Fortunately, it was the one Apple morning session that wasn’t full, so I boomeranged between the usher at the entrance and the ticket stand with admirable speed and found myself one of the last people to be welcomed into a hands-on session centered on Apple’s Swift Playgrounds app.

You may recall that I wrote about the iOS Swift  playgrounds app when it first entered the scene, and I wasn’t all that impressed.  It has had four or five updates since then, and there are definitely some areas of great improvement.

I still stand by my original assertion that students need to be pretty adept readers to take advantage of the app, and I wouldn’t use it with students with lower than a 4th grade reading level.  However, the new “Accessories” tab that allows it to be used to control multiple hardware devices may be a game-changer.  For example, my students could now control Lego EV3, Dash Robots, and Sphero, among other robots, using Swift Playgrounds.  The advantage of this over other apps, such as Tickle, is that students will be switching from introductory block programming to more widely used line/text programming.  There are plenty of tutorials within the app to ease this transition.

Another feature that I like about Swift Playgrounds is that it offers a recording function, so students can work on a tutorial and submit recordings of their solutions to the teacher as a reflection. You can also take pictures of your screen within the app, and export the code to PDF. There are hints within the tutorials, but later levels require that you put a little effort into solving the coding puzzles before you can receive any help.  The app is definitely worth looking into if you are an educator working with students who already have some programming experience and are looking for the next step.  Curriculum resources are available here.

My second session also happened to be sponsored by Apple (no ticket required for this one).  In this session, we learned about Apple Clips, which is a video editing app that may eventually replace iMovie.  This app is optimized for mobile use, as well as social media, and it is clear there was a lot of thought put into its development.   Just like iMovie, Clips allows you to take video, edit it, and add music.  But Clips has taken a lot of the manual labor out of video creation.  Music is automatically edited with intros and outros to fit your clips.  Cropping and “Ken Burns-ing” easily become seamless portions of your video, and you can add layers, effects, and titles with taps of the finger.  One of my favorite features is the “live titles.”  This basically allows you to create a closed-captions for your video – adding text to the video as you record in real time.  The text is aligned to the actual timing of your speech, so if you pause, so does the text.  You can also easily edit the text if your words aren’t interpreted the way you intended.

Clips looks great.  Designed for this generation of “on-the-fly” videographers, it could be the ideal tool.  However, I have heard from a few people and read in some reviews that it can be glitchy.  I have not experienced any issues myself, but I was disappointed when my somewhat older classroom iPad was deemed too ancient to be “compatible with this app.”  Like many new products, Clips may need to age a bit (but maybe not as much as my unfortunate iPad) before it takes off, but I’m ready to give it a try.

For some examples of ways that Clips has been used in schools, check out #classroomclips on Twitter.

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