Tag Archives: games

Futoshiki Puzzles

These online Futoshiki Puzzles were created by KrazyDad (you can find puzzles of all types on his site here).  The puzzles are similar to Sudoku and KenKen in that you are trying to place numbers in a matrix using logic without repeating digits in any row or column.  The twist is that Futoshiki puzzles provide clues using the inequality symbols for less than/greater than.  Your clues are in comparing boxes that are on either side of the inequality to determine which digits would logically work.

You can do Futoshiki puzzles online here.  Or, you can print out the pages provided by KrazyDad here.

Jim Bumgardner, the man behind KrazyDad, provides practically unlimited puzzle game fun on his site, so once you get worn out on the Futoshiki puzzles I recommend you try some of his other unique puzzles.

image from Wikimedia


myRebus is a fun tool that teachers can use to create picture sentences for students to solve.  For example, I made the one below for the students who signed up for my summer Google Classroom.  Can you tell what it says?  The site allows you to type in any sentences and it will generate the rebus for you.  It does ask for you to input your e-mail to have the rebus sent to you, but I just take a screenshot.  This could be a fun alternative for spelling practice or even a strategy to get students to pay attention to directions on an assignment.  Another great use is for Breakout Edu clues! For students who want to create rebus puzzles, they can use this site, or you might want to take a look at this lesson plan I wrote for Canva.

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PicCollage Game Boards

The PicCollage (or PicKids) app is a versatile tool that my students have used for reflection, creating visuals for a report, and telling stories.  Recently, I’ve seen a couple of different articles on the web about students and teachers using PicCollage to make game boards.  This can range in educational value from creation for fun all of the way to another way to assess learning.  In all cases, creativity can be a part of the activity as students can personalize the boards with photos, stickers, and text.  For some examples and specific integration ideas, check out these two blog posts: “Digital Game Boards with PicCollage” and “Creating and Playing Games on PicCollage.”

Mindset Monopoly
Mindset Monopoly Game created by some of my 3rd Graders (using some Mandala images made by my 4th graders!)

Spaceteam Revisited

It has been about 4 years since I first wrote about Spaceteam, and there have been a few changes since then.  The app is now available on both Google Play and iOS, and there can now be up to 8 people involved in a single game.  What hasn’t changed is that it is still fun!

When you play Spaceteam, everyone playing must be on the same wi-fi network.  Once all of the players get past the “Waiting Room” in the app, each person gets a different dashboard with gadgets that usually have gibberish labels.  In order to get to the next level, instructions must be followed.  However, the instructions on your screen are usually for other players – so you must call them out.  This means you will be shouting out ridiculous sounding directions such as, “Turn off the novacrit!” with the hope that the player who has a “novacrit” will hear you and turn it off.  Not all of the commands are gibberish, however.  It’s funny listening to someone impatiently yelling, “Darn the socks! Someone needs to darn the socks!”

Due to the unusual vocabulary, this game is best suited for 4th grade and up.  The app has a 9+ rating, but I have not seen anything inappropriate pop up on the screens.  The biggest danger seems to be that people might inadvertently pronounce something incorrectly.

Why play this app in your classroom?  Well, it’s a great brain break.  It’s also fun for team building.  In addition, it can be the introduction to a great conversation about listening.  One of the things my students learned was that, when you expect to hear one thing and someone says something else, you may miss it.  (This happens a lot in Spaceteam due to differences in perceived word pronunciations.)  They also learned that little can be accomplished when a lot of people are yelling, and that communication is definitely more difficult in high-pressure situations.

Spaceteam also has a Spaceteam ESL app designed specifically to help English language learners work on vocabulary.  Again, there is a lot of shouting involved, but it beats memorizing word lists.

For many of us, the end of the school year is drawing near.  If you are looking for novel ways to keep student interest, you may want to try Spaceteam.


I was reading @chucktaft’s recent blog post on Social Studies Out Loud about his recent Breakout Edu experience, and almost missed a list of new-to-me digital tools near the end of the article (click here to see my blog post explaining Breakout Edu).  Taft offers a few different ways to leave clues for fun Breakout Edu experiences that I hadn’t seen, and one of them is Snotes.*

Snotes allows you to make short hidden messages.  The only way to read them is to turn them certain ways – both horizontally and vertically – which can be done physically or digitally.  There is a Snotes app (for both iOS and Android), which allows you to digitally send Snotes secret messages, and there is a Snotes Quotes app, which is a trivia game.

After trying out Snotes, you can register for a free account, which will allow you to make more Snotes. Or, you can pay $1.99 for a bunch of extra features like an “expanded secret decoder.”  Not really sure what that means, but it might be worth two bucks to find out.

It’s quite possible that I typed “snots” instead of “Snotes” somewhere in this blog post, although SpellCheck seems to have found enough “Snotes” to make that unlikely.

There are some other great clue suggestions on Chuck Taft’s site that you might want to check out.  You could use them outside the classroom, too.  My daughter hasn’t had a Christmas or Easter, yet, when she hasn’t had to solve puzzles to find at least some of her treasure…   (She’ll probably get her revenge on me when I die by encoding an evil message on my tombstone.)

*Unfortunately, the website may be blocked in your district, but you can always create Snotes at home to use for school, or use the app.


Valentine’s Day Breakout EDU

Tomorrow is Valentine’s Day.  If you teach in any country that annually celebrates this day, then you know that getting your students to focus will probably be somewhat of a challenge.  You might as well join in the fun – in an educational way, of course.  I’ve already posted this year’s list of Valentine’s Day resources, but wanted to let you know that I will be adding these seasonal Breakout Edu games to the list.  “Anti-Love Potion #9” is designed for elementary students, and, “Where in the World is Valentino/Cupid?” targets middle and high schools.  “Holiday Hijinks” connects to a few different holidays, including Valentine’s Day, and can be used with 2nd-6th grades.

If you haven’t registered with Breakout EDU yet, you can go to this page.  Registering is free, and you need to do so in order to get the password that will give you full access to the games.  And, just in case you haven’t read my original post on Breakout EDU, here you go 🙂

image from: Wikimedia

Anything But Jeopardy

Many of my 4th graders embarked on the “Presentation Planning” stage of their Genius Hour projects this week.  I require their presentations include an interactive portion for the audience.  When they saw “game show” as one of the choices, that became an instant favorite.  The problem with this is that the default game show format for my students always seems to be “Jeopardy.”  There is nothing wrong with Jeopardy, but I’ve been guiding Genius Hour projects for several years, and would like to see a little more variety in this area.

Thankfully, I obsessively save websites to look at later with my Pocket app, and recalled there was a blog post about game shows.  Although the post was written with teachers in mind as the hosts, many of the suggestions in “30 Activities Inspired by Game Shows” are ones that could be used by students.

Another possibility would be to encourage the students to create their own game show format.  You never know who in your class might be the next Merv Griffin!

image from Steve Jurvetson on Flickr