It’s almost September 15th-ish, which means that Dot Day is quickly approaching! For those of you who have not encountered Dot Day before, it is an international event inspired by the Peter Reynolds book, The Dot. It’s all about celebrating creativity and “making your mark”! In last year’s post about Dot Day, I shared a few “new to me” Dot Day ideas for the celebration. This year, Breakout Edu has announced a brand new breakout adventure for elementary and middle school students based on The Dot. Students must solve the clues to set creativity and inspiration free. I recommend doing the breakout activity and then giving your students the opportunity to unleash their own inner artists as a follow-up!
Do you crave brainteasers? Do your students delight in them? (Many of my students do!) Terry Stickels is a world-renowned puzzlemaster who has published several diabolical books of challenges and authored weekly puzzle columns in many newspapers. You can find out more about him here. One type of “stickler” that has made him famous is called, “Frame Games,” which are like rebus puzzles, but placement and size of the text give clues as well. For example, the picture below would translate as, “I understand.”
On the Terry Stickels website you can find many free brainteasers, including a series of “Frame Games.” There are coin puzzles, variations on sudoku, and several other types of challenges. Some can be downloaded in tremendous zip files, and others are meant to played online. Whenever you are looking for a way to pass the time, (such as during the summer break) and still exercise your brain, this is a resource you should definitely consider!
It has been awhile since I’ve succumbed to my Kickstarter addiction, but felt the need to place a pledge last night for “Turing Tumble: Gaming on a Mechanical Computer.” The good news is that the project has already far surpassed its funding goal, and there are still 27 days to go in the campaign. The bad news is that the projected date I will receive it is not until January of next year. Turing Tumble looks like it will be a great addition to my classroom. Because marbles!!!! And logic puzzles in a comic book!!!! And learning the basics of how computers work!!!
If I haven’t convinced you yet, check out their Kickstarter page, which gives a very thorough explanation (better than mine) and video of the Turing Tumble in action.
Chris Shore is quick to note that he did not invent Clothesline Math. However, he is the author of the Clothesline Math website, and producer of many of the materials on the site, so I think he definitely deserves some credit!
When I first ran across this site, I was a bit dubious of the value of a Clothesline Math activity. Basically, the teacher gives out a set of number tents to students, who then must hang them on a clothesline (which represents a number line). However, once I watched Shore’s video explaining how he introduces Clothesline Math, I realized how this seemingly simple activity could really start some incredible math class discussions. There are many decisions students need to make when they determine what benchmarks to use on the numberline, the order to place their numbers, and the amount of space in between. Even with a set of 3 fractions (1/2, 1/3, and 1/4), you could take up an entire class period.
Shore provides different sets of printable numbers (from various math disciplines) and an answer document on his site. Of course you can DIY with your own supplies and number sets based on whatever you are studying in math class at the moment.
I like the idea of students reasoning through this, and having to justify their responses. It can also be a great visual and kinesthetic activity that will be much more meaningful that choosing from multiple choice answers on a worksheet.
For more intriguing math sites, take a look at 15 Math Sites That Won’t Make You Fall Asleep. Let’s get our students excited about math!
Do you live in the San Antonio, TX area? Do you have a child aged 7-11? Then this is the camp for you! I am offering an Undercover Robots Camp this June, 2017. We will be using the fabulous Dash robots from Wonder Workshop. (Robot purchase is not required, but bringing your own can result in a camp discount.) Here is the link to the registration page.
You can see highlights from last year’s camp sessions here and here. We will be doing the “Spy School” session again this year (with modifications for students who previously participated) as well as a brand new “Circus” edition during our second week.
For more information, click here. It’s going to be great fun!!!
Tomorrow is Valentine’s Day. If you teach in any country that annually celebrates this day, then you know that getting your students to focus will probably be somewhat of a challenge. You might as well join in the fun – in an educational way, of course. I’ve already posted this year’s list of Valentine’s Day resources, but wanted to let you know that I will be adding these seasonal Breakout Edu games to the list. “Anti-Love Potion #9” is designed for elementary students, and, “Where in the World is Valentino/Cupid?” targets middle and high schools. “Holiday Hijinks” connects to a few different holidays, including Valentine’s Day, and can be used with 2nd-6th grades.
If you haven’t registered with Breakout EDU yet, you can go to this page. Registering is free, and you need to do so in order to get the password that will give you full access to the games. And, just in case you haven’t read my original post on Breakout EDU, here you go 🙂
“That’s it?! But that’s so little!” one of my students said, incredulously, when I showed him the Raspberry Pi. I nodded. Another student explained, “That’s what a computer looks like. A lot of people think this [he pointed to the television monitor] is the computer, but it’s just a screen.” The other students, who mostly lived in a world of tablets and laptops, stared solemnly at the small device.
I had just returned from Picademy in Austin. Whenever I am absent for any kind of staff development, my students demand justification for abandoning them. They knew, before I left, that Raspberry Pi was a computer, not a dessert. But just like me before the 2-day intense training, that was about all most of them knew. It was time for me now to show them that my absence had been worth it.
“You said there was Minecraft,” one student prompted. I pulled up the Python program we coded at Picademy and asked the students to guess what would happen when I initiated it in Minecraft. They weren’t quite sure. Then I showed them how my Minecraft character could walk, leaving a path of gold behind me.
“Cool!” was the general consensus. I was proud because, before Picademy, I had never played Minecraft or coded with Python. In fact, I was still awed by the fact that I had hooked up the tiny computer to an old television monitor from home, and that it actually worked.
I had applied to Picademy in Austin with great apprehension. Raspberry Pi seemed to appear on many of the educational sites I regularly visited and I felt like I needed to to have one in my classroom. But I didn’t want to have the school invest money on something that couldn’t be used. When I saw that Picademy was being offered an hour and a half from where I lived, it seemed like I couldn’t pass up the opportunity. But I was worried it would be way over my head. The problem is that I am constantly telling my students to take risks, so I would have felt like a hypocrite if I didn’t even try.
Fortunately, the organizers of Picademy have a lot of experience differentiating for a room full of educators with multiple skill levels. On the first day, they led us through several hand-on sessions, guiding us to “Hack Minecraft,” light up L.E.D.’s, compose music, and make ridiculous selfies. We were given lots of free “stuff” (including a Raspberry Pi, keyboard, and mouse), introduced to new vocabulary (Sense Hat?), and tons of support from a group of experienced educators.
On the second day, we were tasked with creating our own Raspberry Pi projects with partners. We were given 4 hours and extra supplies. My partner and I decided to program our Pi with Python to allow students to take pictures of their work with the touch of a button, also sending out a random tweet with the picture and a phrase such as, “Look what we did in class today!” There was a lot of trial and error and frustration. (Spelling and punctuation are extremely vital in Python, as we learned.) However, we finally got it to work, and got to experience the exuberance our students feel whenever they work through tough problems.
If what I just described to you sounds ridiculously impossible for your skill level, remember that I was (and still am) an amateur. The key to programming Raspberry Pi is taking other programs offered freely on the internet and adjusting them to do what you want. Once you get used to the syntax of Python, it isn’t that difficult to “steal” and remix. Also, you are not limited to using Python. Scratch, for example, now works with Raspberry Pi.
If you can attend a Picademy, I highly recommend you apply. The 2-day workshop is free, and you do receive free breakfast and lunches, a free Raspberry Pi, and other accessories. However, there may not be a Picademy coming to your area anytime soon, so you may want to check out the new online courses. All training information can be found here.
An incredible number of resources are available on the Raspberry Pi website. I suggest that you go to this page if you are brand new to using Raspberry Pi. The site is extremely user-friendly. However, I think the training is what has made my experience so enjoyable.