I learned quite a bit about Artificial Intelligence at a TCEA session this year presented by Anita Johnson of Austin ISD. She explained the difference between Expert Systems (where explicit rules are programmed – think “If…Then” statements) and Machine Learning (where the computer identifies and learns from patterns). Johnson teaches middle school, and introduced us to a site called, “Machine Learning for Kids,” which she uses with her students. In the “Worksheets” section, you can find many lessons, categorized by difficulty level, that can be done using Scratch, such as creating a character that smiles if you say nice things and cries if you are mean.
I haven’t had a chance to try this with my students, yet. It looks like you have an option to create a managed class account or “Try it Now”, but check out this page for details on the pros and cons of each choice.
You can also read this blog post to get more information on how to introduce Machine Learning to kids, and why we should even want to educate them about this technology.
It’s always fun to return to the classroom after attending TCEA with something new to use with the students right out of the gate. Of course, as with all things technological, it’s a bit of a risk to try something for the first time without testing how it’s affected by random things like network firewalls. Fortunately, my gamble worked with Gimkit.
Gimkit is an online student response system similar to Kahoot. It was developed by a high school student, who added in an interesting twist – monetization. Students win virtual money as they answer questions correctly. The money can be used to shop for different upgrades such as making each answer worth more money or “icing” your opponents.
Teachers can make Gimkits from scratch, a spreadsheet, or a Quizlet. The questions are multiple choice. Unlike Kahoot, the questions appear on the student devices while the teacher device streams a live leaderboard. The board shows each student’s earnings, who is ahead, and the collective amount earned by the class. I ended up setting my two different engineering classes up as opponents in a “season” so they could compete to see which class earned the most. (Hint: this keeps students from “icing” each other during the game because they will lose out on collective earnings.)
Teachers can also set a time limit, which means that questions will repeat. To be honest, I thought the students would get bored once questions started coming back around, but they begged for more time after ten minutes.
The game was such a success with my 8th-11th graders on Thursday that I decided to use it for another class I was teaching in rotation to 8th graders on Friday. Again, full engagement.
The students in my 4th rotation started getting messages that the site had just upgraded and they were suddenly bounced out of the game. I almost had a complete mutiny on my hands as they realized they would be out of the running for the class competition.
Fortunately a similar situation happened while Leslie Fisher was presenting Gimkit at TCEA. She tweeted Gimkit, and they immediately rolled the site back to the working version. I decided to try the same thing.
My students were dubious.
“What do you mean you’re going to tweet him, Miss? How is that gonna help?”
“This ain’t fair. We’re never gonna win now, Miss!”
Withing a couple of minutes, Gimkit tweeted back their apologies and fixed the issue. My students were astounded.
That class won the competition, by the way. (Free outdoor time next period.)
So, if you have secondary students, I would definitely recommend you check out Gimkit the next time you want to do something a little different for a formative assessment. It will be interesting to watch as this site expands its offerings, but hopefully it will always keep the current features for free.
If you happen to be attending TCEA 2019 in San Antonio, TX, next week, I hope you will swing by to say, “Hi!” or even attend one of my sessions.
You can thank my partner-in-crime for the name of my first session about using green screens:
12:00 PM – 12:50 PM
Fifty Shades of Green
Despite the title, it will be a G-Rated session.
My other session will actually be co-presented with the aforementioned partner-in-crime, Angelique Lackey.
01:15 PM – 02:05 PM
Step Away from the Slideshow
The title is not quite as provocative as my green screen session, but considering my colleague’s direct involvement there will probably be more of a chance we will end up being banned from ever presenting at TCEA again 😉
My students have done agamographs in the past, but I always called them “pictures that show two perspectives.” It’s nice to learn there is an official name for these that has fewer syllables. There are many ways to integrate this art form into other subjects – showing cause and effect in science or literature, or different historical perspectives, for example. To see great directions for making agamographs, check out this set from Babble Dabble Do. You can see some beautiful examples made by middle school students here. If you are ready to hop on trying this out, you might want to consider making agamograph Valentines.
Of course, if you Google “agamograph” you will find many more examples. Apparently everyone on the internet knew what they were called except me 😉
The “How Learning Happens” series on Edutopia has a set of videos that show teachers in action as they model simple – but powerful – strategies for learners of all ages. One of the more recent posts is, “Inviting Participation with Thumbs-Up Responses.” This no-tech strategy where students show their thumbs-up/down answers at their belly instead of high up in the air helps learners to feel safe while giving the teacher instant formative feedback on their understanding of the lesson. Having gone from teaching where my students practically fought each other to speak to me to an environment where I hear crickets after every question, I loved watching this caring teacher show us how to encourage students to engage without fear. Student response apps are great, but sometimes we just need a quick way to gauge what our students are thinking.
Stanford’s d.school is one of my go-to resources for anything creative, so I was a bit surprised when I found this particular one completely by accident. I was looking for unique team-building tools, and “Stoke Deck” popped up. This free printable has 28 different activities that will help students to “Boost Energy, Create Focus, Get Personal, Nurture Camaraderie, and Communicate Mindsets.” They are each short exercises that can be used before starting a lesson – or even as a quick break during instruction. Some of them, like “Blind Disco,” may require some an established history of trust before you try them. Others, like “Long Lost Friends,” might be good for introductions. Almost all of them were new to me, so I can’t wait to try them!
The amazing @tersonya (Sonya Terborg) shared an incredible tool on Twitter the other day that I think a lot of readers of this blog will like. It is called, “The Unit Planning Game.” Based on the 17 Global Goals adopted by UN delegates in 2015, “The Unit Planning Game” will help educators and independent learners develop a framework for a project based on interest.
Users are first directed to choose from one of the 17 goals. For example, I chose, “Gender Equality.” Next up is the chance to select a “Solutions” card. Finally, three Standards cards can be designated. (Currently, the standards are fairly generic, in the areas of reading, writing, and math.)
After all of the choices have been made, the user clicks on, “Generate Unit Plan,” and a customized three-stage unit will appear. It includes an Essential Question (for my example, the question was, “How might we change perception to make things more equal for boys and girls?”), potential performance assessments, and links to resources.
“The Unit Planning Game” is provided by Participate, and you can get even more ideas from its Project Based Learning page titled, “Teach the Global Goals.”