Tag Archives: computer science

Turing Tumble Review

I think I’ve finally come to terms with my Kickstarter addiction.  Basically, I choose an item to “back”, and wait until that product arrives on my doorstep before I find something else to invest in.  Most of the items I fund take around a year to get manufactured, so this seems to be a compromise that my bank account can handle.

Last summer, I wrote about my latest Kickstarter purchase, the Turing Tumble. I expected to receive it in January, but a few obstacles were encountered during production that delayed it to the summer.  Sadly, this meant that only the few students that attended my robot camp got a chance to test it out, but I think I got a pretty good idea of its impact from them and my 15 year old daughter.

Paul and Alyssa Boswell, who invented this unique game, kept their Kickstarter backers very well-informed during the production process.  Packaging is a huge part of getting products like this into the hands of consumers, and there were a lot of bumps along the way.  However, I think they got it right in the end.  Turing Tumble arrived in a substantial box that has a customized insert for all of the pieces.  It will definitely make it easy to store.

Speaking of pieces, there are a lot, including tiny red and blue marbles that are “tumbled” in the games.  The quantity of small pieces is a definite reason you should not ignore the age rating of 8 to Adult.    I would caution anyone with young children or pets (like mine) who are living vacuum cleaners to set up this game in an area where accidental flying marbles won’t be immediately ingested .

The Turing Tumble is basically a mechanical computer.  The different pieces represent what happens in a computer when a program runs.  The set comes with a puzzle book that is written in the form of a graphic novel.  Players are given 60 different objectives (challenges) throughout the story to complete using the pieces.  (You can see an excellent description of the game, along with pics and video, on their Kickstarter page.)

A few of my students, ages 8-10, got to try out the game.  Despite the beautiful images by Jiaoyang Li that accompany the story in the puzzle book, the students skipped straight to the challenges.  Once they understood the basic structure of the book (each challenge has an objective, a picture of the starting setup, and the available parts you should add), they began to cruise through the scaffolded puzzles.  A small crowd gathered around whenever they “started a program” by pressing the lever to release the first marble, and everyone watched in fascination as red and blue marbles fell in patterns determined by the placement of pieces.

My daughter was equally interested in the game.  We sat at the dining room table working our way through the puzzles, and I ended up being the gatherer of pieces as she mentally visualized where to place them in order to accomplish each new objective.  I was the one who finally stopped that night – mainly because I was feeling a bit grumpy about her solving the puzzles much more quickly than I ever could.

The good news is that anyone can now buy the Turing Tumble – and you don’t have to wait a year to receive it.  It is available directly through their website, from Amazon, or Gameology (for New Zealanders and Australians).

Turing Tumble also has an education portion on their website, which includes a practice guide.  You can submit your email address if you want to hear from the company when they release their Educator Guide.

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image of Paul and Alyssa Boswell with their invention, from Turing Tumble Press Kit
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Spy School

As regular readers know, I share a lot of freebies on this blog.  Usually, if I’ve made a lesson or activity, I post it here for anyone to download.  However, I sometimes create collections of my work and sell it on Teachers Pay Teachers.  My “Undercover Robots – Spy School” packet is one of those collections.  I developed it over two summers of doing Undercover Robots Camp using the Dash robots from Wonder Workshop.  This packet is a 38 page PDF that contains activities that can be used in an after-school or summer camp with robots that can be controlled by mobile devices. It is designed for use with a camp that has 6 teams of students (2 or 3 to a team) from ages 8-11. The Dash and Dot robots from Wonder Workshop are perfect for this camp, but other robots could be used instead. There are 10 missions included in this packet with unique puzzles for each team. (Note: Most of the missions depend on using a vinyl map of the world on the floor. I have a link to the one I purchased from Amazon in my packet, but you can also DIY if necessary.)

I’ve found that younger students love to get involved in stories around these robots.  There are ample opportunities for creativity (you should see some of their spy outfits!), and problem-solving as they work on the puzzles I provide as well as the programming.  I give some ideas for differentiation in the packet as well.

I have other curriculum that I am still testing out, but will post as soon as I work out the kinks and get it organized.

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Meet Your Cubelets Units

My students are fascinated with Cubelets.  It would be easy to just dump the box of Cubelets on the floor and walk away for 45 minutes because they would use all of that time to explore.  Exploration time is great, and I definitely recommend it (maybe not for 45 minutes), but you won’t maximize the learning potential of these modular robots without offering the students some guidance and some carefully worded challenges.

Modular Robotics recently unveiled an updated version of its Cubelets lesson plans that can help teachers from PreK-12 find ways to make the most of Cubelets.  The lessons are not detailed, but they are perfect for any educator who is new to using Cubelets in the classroom and looking for how to introduce them to the students, and there are tons of ideas for taking it further.

If you are not familiar with Cubelets, here is a post I did that I included in my Makerspace Essentials list.  I don’t think that you should spend a lot of money on “things” for a Makerspace or a classroom, but if you can get a grant or have the budget Cubelets are one of the few products that I recommend purchasing.  They provide an endless supply of entertainment and education.

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image from GCPL on Flickr

Make it Snow in the Classroom with Scratch Jr.

I was invited to help a couple of first grade classes with Hour of Code activities last week, and thought that we would try using Scratch Jr.  I had a different lesson planned for our Friday morning (“Can I Make the Sun Set?”) – but then it snowed in San Antonio Thursday night.

For those of you in northern climes, snow may be somewhat unexceptional, but in San Antonio snow is pretty close to miraculous.  Many of my younger students had never seen snow in their entire lives, so it seemed only fair to change our Scratch Jr. lesson the morning following our unusual weather phenomena.

Most of the students in the class were as new to Scratch Jr. and programming as they were to snow.  I started the class with the BrainPop Jr. video I mentioned in last week’s post.  Then I used Reflector to demonstrate the Scratch Jr. interface on the classroom screen.  I talked about the meaning of “character” in Scratch Jr., and how it could be any object that you want to program to move in some way.  I showed them how to add a background.  I also demonstrated that they would need a “trigger” for their character such as the green flag, and how to program characters to move.  Then I gave them some time to explore.

After they played around a bit in pairs on the iPads, I asked for their attention so I could show them how to add a camera shot as a background.  This was something new I had learned last week, and it takes a bit of practice.  This video explains it well. (She is using the tool to make a character, but you can use it for a background as well.)

The students worked on taking pictures for the background.  Some chose the classroom for photos, and some chose themselves.  Their homeroom teachers and I definitely needed to give support to many students – especially when we realized the camera tool wasn’t enabled for Scratch Jr. on all of the iPads.

Once most of the students had backgrounds, I showed them how to add snow as a character.  They clicked on the + sign to add a character, and then the paintbrush icon to make their own.  After choosing the color white, I told them to make white dots all over with the tip of their finger.  It’s difficult to see the white dots on the white canvas, but after they click the checkmark at the top, the dots should show up on their background.

Students can move the white dots to the top of the background, and then program their snow “character” to move down when the green flag is triggered.  I showed them how to add higher numbers under the down arrow so the snow would reappear at the top and come down again if they wanted.

To make it look a bit more realistic, the students can add snow as characters several times, positioning them at different spots on the top to fill the screen with snow falling once the flag is tapped.

Another extension would be to teach the students the “bump” trigger so that when the snow hits another character, such as the Scratch cat, the character can say something, such as, “It’s snowing!”  You could also ask them if they can figure out a way to make the snow accumulate at the bottom of the screen.

There were various rates of success in the classroom for this project.  Some students got confused and added snow to the background instead of making it a character, and the camera tool required patience and practice.  However, there was a lot of learning going on, and great engagement.

This lesson could be another way to connect to the Snow Globe lesson that I have posted about in the past. . Hopefully, the students will now think of other ways to use Scratch Jr. for storytelling and creating in their classrooms and at home.

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Gifts for the Gifted 2017 – beanz

A few years ago, I thought I would help out the parents of my gifted and talented students by writing about some games, toys, or books that I thought might make good purchases during the holiday season.  I called the series of posts, “Gifts for the Gifted,” and I have continued to do it annually on every Friday in November and December.  These gifts are suggestions for any child – not just those who qualify for a GT program. Sometimes I receive a free product for review, but I am not paid for these posts, and I never recommend a product that I wouldn’t buy for my own child.  For past “Gifts for the Gifted” posts, you can visit this page. Also, you can see last week’s recommendation here.  And, if you want to see the more than 100 games and toys I’ve recommended over the years on my blog, check out my Pinterest board.

Despite the popularity of mobile devices and computers, I think that children still get a thrill out of getting something from a physical mailbox.  If your child is interested in making video games, reading about new technologies, and learning different programming languages, you may want to consider getting her/him a subscription to beanz, a monthly magazine about “kids, code, and computer science.”

beanz would probably appeal the most to children between 8 and 13 who are avid fans of reading and technology.  However, if you are a parent or teacher who wants to develop a child’s desire to create, this magazine could also be a huge resource for you.  This monthly periodical explains technical topics, such as coding with Python, in a way that any layperson can understand.  It gives a lot of examples, great graphics, and many suggestions for projects that children can do.

To me, it’s not just important for children to learn how to use technology responsibly but also to learn how to maximize technology’s potential for creativity and innovation.  beanz helps to inspire kids to use technology for making things – not just for consuming entertainment.

beanz is available online and as a print magazine.  You can view the latest issue here, but some articles are only available to subscribers. For $29.99/year, you can receive the print magazine and online access.  I think this is a great deal, but if you want to spend a little less you can opt for the $15/year online subscription.

For a unique gift that will delight any creatively “geeky” parent or child, you should definitely consider beanz!

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Turing Tumble

It has been awhile since I’ve succumbed to my Kickstarter addiction, but felt the need to place a pledge last night for “Turing Tumble: Gaming on a Mechanical Computer.”     The good news is that the project has already far surpassed its funding goal, and there are still 27 days to go in the campaign.  The bad news is that the projected date I will receive it is not until January of next year.  Turing Tumble looks like it will be a great addition to my classroom.  Because marbles!!!!  And logic puzzles in a comic book!!!!  And learning the basics of how computers work!!!

If I haven’t convinced you yet, check out their Kickstarter page, which gives a very thorough explanation (better than mine) and video of the Turing Tumble in action.

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Check out the Turing Tumble, invented by Paul Boswell (above) on Kickstarter!

A.I. Duet

Today’s Frivolous Friday post is in honor of my colleague, Angela Leonhardt, who is a music educator extraordinaire.  She just made it to the finals for our district’s Teacher of the Year.  That honor and many more are well-deserved by this wonderful teacher, who enriches our community with her dedication.  If I had any music composition skills, I would play her a magnificent fanfare with this A.I. Duet experiment from Google.  Unfortunately, even A.I. can’t mask my ineptitude, but I’m sure that someone with Angela’s talent can find a way to make beautiful music with this fun tool.

H/T to Mental Floss for sharing A.I. Duet with its readers.

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image from Raphael Love on Flickr