I was wandering around the “Would You Rather Math” blog the other day and noticed a tweet from the author (@Jstevens009) on his sidebar about SolveMe Mobiles. “It’s challenging and stokes curiosity,” he wrote.
You don’t have to tell me twice.
I immediately visited the link and spent my lesson planning time “testing” the site to see if it would appeal to my students. Kind of like the way I “test” all of the cookies in a fresh batch to determine if my family will think they are satisfactory…
Fortunately, most websites don’t disappear after you test them (unlike chocolate-chip cookies), so my students will still find plenty of curiosity-stoking challenges to keep them busy when they try out SolveMe Mobiles.
The games are similar to the Balance Benders series of books, which my students enjoy. They help you to practice algebraic thinking as you try to figure out the value of each of the shapes on the mobile based on the clues that you are given. Of course, it starts out deceptively simple, like the one below.
Both shapes have a value of 5 since the entire mobile is balanced, and has a total value of 10.
There are 200 challenges, so you will eventually reach ones like this:
The online interactivity is fun because the mobile will tip if you identify the wrong value for a shape. Thank you, SolveMe Mobiles, for this much subtler way to say, “You’re Wrong!” than many other games use.
If you are going to want to record your progress If your students want to record their progress, they can log in. Otherwise, there is an option just to play without registering. You can also build your own mobiles. Or your students can. I mean, you probably want the students to do it – but I won’t tell anyone if you do it, too. 😉