3-12, Math, Problem Solving

SolveMe Mobiles

I was wandering around the “Would You Rather Math” blog the other day and noticed a tweet from the author (@Jstevens009) on his sidebar about SolveMe Mobiles. “It’s challenging and stokes curiosity,” he wrote.

You don’t have to tell me twice.

I immediately visited the link and spent my lesson planning time “testing” the site to see if it would appeal to my students.  Kind of like the way I “test” all of the cookies in a fresh batch to determine if my family will think they are satisfactory…

Fortunately, most websites don’t disappear after you test them (unlike chocolate-chip cookies), so my students will still find plenty of curiosity-stoking challenges to keep them busy when they try out SolveMe Mobiles.

The games are similar to the Balance Benders series of books, which my students enjoy.  They help you to practice algebraic thinking as you try to figure out the value of each of the shapes on the mobile based on the clues that you are given.  Of course, it starts out deceptively simple, like the one below.

SolveMe Mobiles, Level 1
SolveMe Mobiles, Level 1

Both shapes have a value of 5 since the entire mobile is balanced, and has a total value of 10.

There are 200 challenges, so you will eventually reach ones like this:

SolveMe Mobiles #163
SolveMe Mobiles #163

The online interactivity is fun because the mobile will tip if you identify the wrong value for a shape.  Thank you, SolveMe Mobiles, for this much subtler way to say, “You’re Wrong!” than many other games use.

If you are going to want to record your progress  If your students want to record their progress, they can log in.  Otherwise, there is an option just to play without registering.  You can also build your own mobiles.  Or your students can.  I mean, you probably want the students to do it – but I won’t tell anyone if you do it, too. 😉

 

3-12, Apps, Critical Thinking, Education, Math, Problem Solving, Universal Design for Learning

iSolveIt

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Some people spent their Easter weekend camping out in parks. Some spent it cooking and baking feasts for their family. I spent it playing two new games on my iPad.

iSolveIt is brought to you by the Center for Applied Special Technology. CAST is “an educational research & development organization that works to expand learning opportunities for all individuals through Universal Design for Learning.”

I have mentioned UDL a few times in earlier posts. With iSolveIt, it appears that CAST is working on developing apps that fit into the UDL framework.

Currently, there are two app for iDevices: MathSquared and MathScaled. What I like about both of these free apps is that they allow multiple people to register on one iPad, so when they are using it they can just log in, and continue with the level they last accessed. I also like that the apps have a few levels which allows you to work at your own pace. Another advantage is that each one has a “Scratch Pad” option, allowing you to make notes to help you with your game. And, finally, I am thrilled by the reasoning skils that are required to play each of these games. These are not “drill and kill” games.

What I didn’t like was that I could not find the instructions for either app within the app itself. I ended up going to the iSolveIt website to figure out what I was supposed to be doing for both games. The website has helpful directions and videos, but it would be nice to be able to have tutorials within the app.

If you like Sudoku and Ken-Ken, then MathSquared is the game for you. If you like balancing equations in Algebra, then MathScaled will appeal to you. Or, you can neglect all of your other duties for the next few days, and try both.