Tag Archives: apps

Customizing Words by Osmo

Even though the Osmo Words game has been around for a few years, many people probably do not take advantage of its full potential.  The Words app is engaging and fun, but can be even more powerful educationally by customizing it.

If adults sign up for a free account at myOsmo, they can add their own albums of pictures and words that can be downloaded to the library on the mobile device being used to play Words.  For example, my first graders choose their own countries to study.  As we learn about different features of the countries, I add photos to an album in myWords that they can then use to review.

You can find instructions for customizing the Words game here.  Using your own albums not only allows you to make the game relevant to current learning topics in your classroom, but also to differentiate.  You could use the same pictures in different albums with different vocabulary.  Or, you can associate a picture with several words of varying difficulty.  For example, a picture of the Taj Mahal may prompt the students to guess Taj Mahal, India, or even tomb.

The online album customization is made even easier with links to UnSplash, an awesome resource of Creative Commons photos.  Or, if you don’t want to make your own album, there are many that other teachers have made and shared publicly that you can also download to your device.

osmowords
Some examples of the public albums in Osmo Words
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Google Expeditions AR

I was a bit disappointed and, yes, a lot jealous, when our school wasn’t chosen to try out the Google Expeditions VR program as it traveled to different cities around the U.S.  I had tried Expeditions at some technology conferences and thought our students would enjoy the unique experience.

With virtual reality, students wear “Google Cardboard” goggles, which have phones inserted in the front.  Once an Expedition is begun by the teacher, the students are basically immersed in the environment as the teacher leads them through a field trip of a place like a coral reef.

The VR experience is great, but most elementary classrooms do not have the equipment to make it a reality.  Since only one student can use a pair of goggles at a time, and the goggles require a phone, the logistics are a bit tricky for the standard K-5 classroom.

Google has recently begun to beta test a new version of Expeditions, which is augmented reality instead of virtual reality.   No VR goggles are required, and tablets can be used.  The AR version is not available to the public, yet, but our school was fortunate this time to be chosen to try this version out. (If you are interested in seeing if your school can beta test Expeditions AR, go to this sign-up form.)

On the day of the beta test, all of the teachers who had signed up at our school attended a 30 minute training with the Google representative to learn how to use the equipment.  (Google provides everything for the sessions that day, including routers so they don’t have to use the school wi-fi.)  During each 30 minute session, groups of 3 students use Android phones that are on sticks (see the pics below) to scan QR codes that are on papers on the ground.  The teacher, who has already chosen from a list of possible Expeditions, leads the students through different images, controlling it all on his/her device.  All students see the same image at the same time.

When the first image appears, there are usually squeals of delight as the students realize that they are viewing a 3 dimensional version of a bee, or a dinosaur, or a volcano.  They can walk around all sides of the image, and even, for some, go inside.  A few students had some difficulty understanding the spatial dimensions, but most quickly caught on.  The enthusiasm of the teachers (many who had never used augmented reality) and the students mounted throughout the 30 minutes as they investigated planets, tornadoes, and some human anatomy.  Throughout the day, students in K-4 had a chance to try out the technology, and all seemed engaged.

Overall, this technology seems like it has potential for wide-spread use in elementary, since it will be available on tablets (iOS and Google Play) for free.  The trick will be to make sure that teachers design pedagogically sound lessons to utilize it rather than depend on the novelty to lead learning.  As augmented reality become more ubiquitous, the oohs and ahs will quickly subside if there is no other substance to the lesson.  As someone who has been using AR in my classroom for years, I am well aware that it is more important to include technology when it supports the lesson than to depend on the technology to be the lesson.

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More News from TCEA 2018

I don’t want to overwhelm you with all of my take-aways from TCEA 2018 so far, so I thought I would give you a few new tools I’ve learned about with brief summaries and links to the presentations.   I am really cherry-picking from the plethora of resources I took notes on, so definitely click on any of the presentation links if you want to learn more.

I have a few more things to share in the near future, but I don’t want to be a “dumper” as Jennifer Gonzalez would say.

If you are still at TCEA tomorrow (Friday), I would love for you to join me at my session at 9:15 am in Room 12B.  We will be talking about making global connections, and I could use a few extra audience members to drown out the heckling I will have to listen to from my colleague, Angelique Lackey.  Also, I will be using Pear Deck so you can see it in action!

storymaker
TextingStory Chat Story Maker App

 

Sumaze

Sumaze and Sumaze 2 are free mathematics apps available in the Google Play Store or for iOs.  The games and the graphics are simple but elegant.  Players start with a number tile, and must move the tile through a maze by flicking the screen in the appropriate direction.  As users ascend levels, other tiles are added to the maze with operations and numbers on them.  It becomes your goal to not only get your tile to the end of the maze, but to make sure it is equivalent to a particular answer before you try to slide it into the final exit space that will trigger the next level.  Mental math and logic are essential to solving the puzzles as multiple operation tiles start sprinkling your screen and you have to choose the operations to use as well as when to use them.

This is not a game with avatars, XP’s, or any other kind of trendy gaming elements, but it is a good game that will challenge math lovers from ages 7 and up.  It reminds me of two other excellent (and free) mathematics apps that I highly recommended awhile ago: MathSquared and MathScaled.  Students with a passion for math enjoy apps like these – and sometimes those who don’t enjoy math finally discover its appeal.

Sumaze

Spaceteam Revisited

It has been about 4 years since I first wrote about Spaceteam, and there have been a few changes since then.  The app is now available on both Google Play and iOS, and there can now be up to 8 people involved in a single game.  What hasn’t changed is that it is still fun!

When you play Spaceteam, everyone playing must be on the same wi-fi network.  Once all of the players get past the “Waiting Room” in the app, each person gets a different dashboard with gadgets that usually have gibberish labels.  In order to get to the next level, instructions must be followed.  However, the instructions on your screen are usually for other players – so you must call them out.  This means you will be shouting out ridiculous sounding directions such as, “Turn off the novacrit!” with the hope that the player who has a “novacrit” will hear you and turn it off.  Not all of the commands are gibberish, however.  It’s funny listening to someone impatiently yelling, “Darn the socks! Someone needs to darn the socks!”

Due to the unusual vocabulary, this game is best suited for 4th grade and up.  The app has a 9+ rating, but I have not seen anything inappropriate pop up on the screens.  The biggest danger seems to be that people might inadvertently pronounce something incorrectly.

Why play this app in your classroom?  Well, it’s a great brain break.  It’s also fun for team building.  In addition, it can be the introduction to a great conversation about listening.  One of the things my students learned was that, when you expect to hear one thing and someone says something else, you may miss it.  (This happens a lot in Spaceteam due to differences in perceived word pronunciations.)  They also learned that little can be accomplished when a lot of people are yelling, and that communication is definitely more difficult in high-pressure situations.

Spaceteam also has a Spaceteam ESL app designed specifically to help English language learners work on vocabulary.  Again, there is a lot of shouting involved, but it beats memorizing word lists.

For many of us, the end of the school year is drawing near.  If you are looking for novel ways to keep student interest, you may want to try Spaceteam.

Gifts for the Gifted 2016 – Osmo Coding

A few years ago, I thought I would help out the parents of my gifted and talented students by writing about some games, toys, or books that I thought might make good purchases during the holiday season.  I called the series of posts, “Gifts for the Gifted,” and I have continued to do it annually on every Friday in November and December.  These gifts are suggestions for any child – not just those who qualify for a GT program. Sometimes I receive a free product for review, but I am not paid for these posts, and I never recommend a product that I wouldn’t buy for my own child.  For past “Gifts for the Gifted” posts, you can visit this page.

gifts

Osmo first made the “Gifts for the Gifted” list in 2014.  Since then, the company has continued to push the envelope as it produces more interactive, educational games for children that combine physical pieces with the digital interface of an iPad.  Here is what I wrote about Osmo’s “Coding” game this summer:

It seems like just yesterday when our class was asked to beta test a new product from a company called Tangible Play.  It was a tangram game that integrated physical pieces with an app on your iPad using a special base and mirror.  Our students even got to teleconference with the developers to give feedback on their experience.

Since then, the un-named set we tested has become Osmo, and there have been many evolutions of the tangram game as well as new additions to the suite of games available.  It has been gratifying to see a company that is so interested in education to grow and continue to contribute to educational technology in such a positive way.

The latest Osmo set is, “Coding.”  My students have been trying it out this summer during our robot camp, and I have been watching their play with interest.  The set includes magnetics blocks that look similar to the coding blocks you might see in Scratch or Blockly.  You can move them around and snap them together.  My students particularly like the “play” block with an arrow button to press whenever they are ready to start the program.

On the iPad screen, players have a friendly looking creature named Awbie, who they can direct to move toward different objects in the app while using the physical blocks on the table.

One thing I love about all of the Osmo apps is that they include practically no instructions.  There are some on-screen gestures showing where to move blocks at the beginning, but that’s about it.  The students figure out on their own where Awbie needs to go, and quickly deduce which blocks to use as the game slowly becomes more challenging.

Students from 6-11 have enjoyed the Coding game from Osmo and there is often a crowd gathered around it as the students encourage players to try certain blocks.  It has been a great warm-up activity as kids arrive for our camp each day.

Like all Tangible Play apps for Osmo, Coding is free.  However, you do need to purchase the physical pieces and the set that includes the base and mirror piece if you don’t already have it.  Coding is another great resource to introduce programming to young students.

Osmo Coding
Osmo Coding

GoNoodle Has an App!

My students, particularly those in the K-3 grade levels, have really enjoyed using GoNoodle for brain breaks in our classroom.  The kids enjoy the music, the great variety of videos, and the movement.

Now students can log in to their own iOS devices at home to jump, dance, and sing with their favorite GoNoodle tunes. The iOS app is free, but students will need a parent to sign up and log them in the first time.  Make sure the child has a good place to set up his or her device for viewing while participating (an Apple TV is great for this!) so he or she can have hands-free fun!

GoNoodle is a great way to get the family moving before or after a heavy holiday meal, or after a long car trip to grandma’s house 🙂

Download the free GoNoodle app now!
Download the free GoNoodle app for iOS now!