While searching for ways to help my engineering students develop some desperately needed problem-solving stamina and spatial reasoning, I came across these wonderful puzzles that are in color – and provide solutions. (Did I mention I need to practice my spatial reasoning, too?) I gave them the TED Ed River Crossing Riddle last week, and I thought I was about to have a full-on mutiny on my hands when I wouldn’t reveal the answer right away, so I thought I would try some less complex challenges for the next few weeks 🙂
My engineering classes have been working on helping to design the new playground at Advanced Learning Academy. On Thursday, the architect, landscape architect, and district Director of Constructor visited the students to explain the process and answer questions.
I wanted to make sure there were some high level questions in there, so I decided to use the “Question Sorts” Visible Thinking Routine from Harvard’s Project Zero. (You can see another post I’ve done about Visible Thinking Routines here.)
Sonya Terborg has a great blog post about questioning here, and I love the quadrant example she gives.
My original plan was to use the image in a Padlet. However, as seems to be the case too often recently, our internet has been wonky. So, I went somewhat “old school” and had the students use Post-Its on our whiteboard.
I changed the wording a bit, and flipped the labels on the y axis so that the more they cared about the answer to the question, the higher up it would be on the axis.
Although the concept appeared to be difficult for the class at first, they soon got the idea. As always, some questions were “deeper” than others. “What is the budget?” was asked more than once, but, “What is your idea of a playground of the future?” got high marks from the students.
The guests wanted to project a presentation, so they were able to pull PostIts off the board as they answered each question while their slides were on the screen. It turned out that our primitive method of using the whiteboard was a good call after all!
Could the fact that I just noticed the title of this NBC show is a double entendre be in any way related to the fact that I now spend my days teaching teenagers?
It could just be that Nick Offerman and Amy Poehler hosting a show about amazing makers distracted me from any other interpretation of the title other than crafting incredible stuff.
If you are a STEMer, STEAMer, or STREAMer, you should definitely take a peek at this weekly show to get some inspiration. Though it is not directly related to education, you will get some ideas of what is possible with a little bit of imagination and a lot of glitter and balsa wood.
You can stream the episodes here if you don’t have NBC or Hulu. So far, my favorite has been Episode 2, in which the makers were challenged to design forts and corresponding toys for children. The versatility and creativity of each entry blew me away. I am really glad I’m not one of the judges.
If you love watching people rip each other apart or run naked through the woods, then this show might not be your cup of tea. But if you enjoy seeing people who appear to be genuinely nice and sometimes a little bit goofy produce amazing works of art with unusual tools and supplies, “Making It” should be your goal for tonight.
Okay, that didn’t quite come out the way I meant it. But you can take it any way you want. I’m not in charge of your personal life. Most of the time I’m not even in charge of mine.
I’ve been combing the internet for projects to do with my engineering students (grades 8-10), and ran across these lessons from Design Squad. They don’t quite fit my curriculum, but I thought I would share them since I know a lot of my colleagues are working on incorporating STEAM into the curriculum. If you look on the left side of the page, you will see other lessons and activities that you may be able to use in areas that range from electricity to structures.
I have included Design Squad in posts since 2013, but I don’t think I have mentioned this particular page before. Even if I have, it bears repeating! This site offers a lot of creative challenges and videos that are great for any STEAM classroom. And it’s not just for elementary students. I used one of their videos today with my secondary students on isometric drawing, and it was the perfect introduction to a brand new topic for them. After you browse the site, click here to visit their YouTube channel, chock full of videos on all sorts of design topics.
If you are looking for 3d printing project ideas and curriculum, Stratasys has many free educational resources – you just have to know where to look for them and be willing to give Stratasys your contact info to download the lesson plans and project ideas.
From what I can tell, Stratasys is a company that focuses on providing 3d printing solutions for industrial use. If you download any curriculum from them, you will probably receive an e-mail or two within a few days asking how they can help you with your 3d printing needs. The inquiries are worth it, however, in order to have access to the activities and lessons you can use with your students.
I have downloaded the Lessons and Project Ideas, Semester Curriculum, and 3d Printing Modules. Depending on the experience of your students, most of the resources are good for middle and high school students. You can integrate them into a STEAM curriculum, use them as stand-alone lessons, or make them accessible to students in your Maker Space to jump start some ideas.
The Global Student Voice Film Festival is a competition for students ages 5-18. Hosted by the Student Voice Organization, of which Jennie Magiera is president, this contest is in its second year. Last year’s theme was, “In Another’s Shoes,” and I highly encourage you to view the winners. For the 2018-2019 contest, students will create 60 second films with the theme of, “Activating Change.” You can access the rules here. Of particular note is the optional Dec. 17th deadline. Entries received by that date will receive feedback from the judges, and be given the opportunity to revise their films to be turned by April 9th. Participants who don’t meet the December deadline have a hard deadline of February 18th.
The goal of this contest is to amplify student voices, but it is also to reinforce respect for intellectual properties, so any use of images, video, or music in the film that are not created by the contestants are subject to strict copyright guidelines.
If you have students who are passionate about film production and/or making a difference, the Global Student Voice Film Festival would be a great project for them.
I think I’ve finally come to terms with my Kickstarter addiction. Basically, I choose an item to “back”, and wait until that product arrives on my doorstep before I find something else to invest in. Most of the items I fund take around a year to get manufactured, so this seems to be a compromise that my bank account can handle.
Last summer, I wrote about my latest Kickstarter purchase, the Turing Tumble. I expected to receive it in January, but a few obstacles were encountered during production that delayed it to the summer. Sadly, this meant that only the few students that attended my robot camp got a chance to test it out, but I think I got a pretty good idea of its impact from them and my 15 year old daughter.
Paul and Alyssa Boswell, who invented this unique game, kept their Kickstarter backers very well-informed during the production process. Packaging is a huge part of getting products like this into the hands of consumers, and there were a lot of bumps along the way. However, I think they got it right in the end. Turing Tumble arrived in a substantial box that has a customized insert for all of the pieces. It will definitely make it easy to store.
Speaking of pieces, there are a lot, including tiny red and blue marbles that are “tumbled” in the games. The quantity of small pieces is a definite reason you should not ignore the age rating of 8 to Adult. I would caution anyone with young children or pets (like mine) who are living vacuum cleaners to set up this game in an area where accidental flying marbles won’t be immediately ingested .
The Turing Tumble is basically a mechanical computer. The different pieces represent what happens in a computer when a program runs. The set comes with a puzzle book that is written in the form of a graphic novel. Players are given 60 different objectives (challenges) throughout the story to complete using the pieces. (You can see an excellent description of the game, along with pics and video, on their Kickstarter page.)
A few of my students, ages 8-10, got to try out the game. Despite the beautiful images by Jiaoyang Li that accompany the story in the puzzle book, the students skipped straight to the challenges. Once they understood the basic structure of the book (each challenge has an objective, a picture of the starting setup, and the available parts you should add), they began to cruise through the scaffolded puzzles. A small crowd gathered around whenever they “started a program” by pressing the lever to release the first marble, and everyone watched in fascination as red and blue marbles fell in patterns determined by the placement of pieces.
My daughter was equally interested in the game. We sat at the dining room table working our way through the puzzles, and I ended up being the gatherer of pieces as she mentally visualized where to place them in order to accomplish each new objective. I was the one who finally stopped that night – mainly because I was feeling a bit grumpy about her solving the puzzles much more quickly than I ever could.
The good news is that anyone can now buy the Turing Tumble – and you don’t have to wait a year to receive it. It is available directly through their website, from Amazon, or Gameology (for New Zealanders and Australians).
Turing Tumble also has an education portion on their website, which includes a practice guide. You can submit your email address if you want to hear from the company when they release their Educator Guide.