Tag Archives: Breakout EDU

BreakoutEdu for the Win

My usual bag of tricks has not been extremely successful at my new school, especially in my engineering classes.  I didn’t bank on the fact that middle/high schoolers don’t want to appear interested even if they are – and most things that I have to share with them are apparently not even worth sitting around and appearing disinterested, judging by the steady stream of students asking to go to the bathroom.

I even tried the Hour of Code with a group.  But nothing I said could convince them that making games might be just as, if not more, fun than playing them.

It has definitely been a bit humbling.  Sometimes depressing.  Often humiliating.  I’m still trying to convince a lot of these students they can trust me, and they become immediately suspicious whenever I introduce something new into the mix.

Our high school students went on a trip last week, so the 8th graders were stuck with me.  I assumed (correctly) that they were not going to want to “work” (their current tortuous project is to design something in Tinkercad) while their classmates were kayaking.  So, I decided to try a BreakoutEdu with them.

I chose a fairly simple challenge since I knew most of the students had never done one before.  And I dangled the idea of a reward at the end. (A couple of chocolate candy Kisses)

I had two goals for them: collaboration and perseverance.

As I set them free to look for clues, I waited with bated breath for the inevitable, “This is too hard,” or, “This is boring.”

It didn’t happen.

The challenge took them about 30 minutes.  Nobody fought.  Nobody gave up.  Nobody surreptitiously kept taking out a phone to check Snapchat.

And no one asked to go to the bathroom.

After they finished, and we were reflecting as a class, one student said, “This is a great way to learn.  Every teacher should do this!”

But the kicker came from one of my other students, someone who always tries to figure out what’s in it for her before she applies any effort.

“Can we do this again?” she asked.  “And you don’t even have to give us a reward,” she promised me. As she popped a candy Kiss into her mouth.

Now. That. Is. Huge.

For my first post on BreakoutEdu, click here.

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Not my students.  But just as engaged.  From Kentucky Country Day School on Flickr

8 Halloween BreakoutEdu Games

Warning: Once you do any kind of BreakoutEdu game in your class, your students will beg you for more.  On my first day back with my 5th grade GT class this year, the most pressing question they had was, “Are we going to do another BreakoutEdu game today?” (We didn’t – but only because I don’t like to be quite that predictable.)

BreakoutEdu often provides games around holiday themes, and Halloween is no exception.  You can find their list of 8 Halloween games, suited for different ages and group sizes, here.  Remember, you will need to register, for free, in order to receive the password that gives you full access to the games, set-up instructions, and printables.

If you teach in a non-Halloween classroom, or just want to add even more fun and hijinks to the learning, here is a page of Global Read Aloud themed games from BreakoutEdu. Or, just go down that rabbit hole, and start on this page, which has all of the categories of games that you could possibly need.

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Oh no!  Did this dog just “Breakout?”  Don’t worry, the sheriff is on the case! (image from Petful)

Dot Day 2017

It’s almost September 15th-ish, which means that Dot Day is quickly approaching!  For those of you who have not encountered Dot Day before, it is an international event inspired by the Peter Reynolds book, The Dot. It’s all about celebrating creativity and “making your mark”!  In last year’s post about Dot Day, I shared a few “new to me” Dot Day ideas for the celebration.  This year, Breakout Edu has announced a brand new breakout adventure for elementary and middle school students based on The Dot. Students must solve the clues to set creativity and inspiration free. I recommend doing the breakout activity and then giving your students the opportunity to unleash their own inner artists as a follow-up!

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image from Denise Krebs on Flickr

Valentine’s Day Breakout EDU

Tomorrow is Valentine’s Day.  If you teach in any country that annually celebrates this day, then you know that getting your students to focus will probably be somewhat of a challenge.  You might as well join in the fun – in an educational way, of course.  I’ve already posted this year’s list of Valentine’s Day resources, but wanted to let you know that I will be adding these seasonal Breakout Edu games to the list.  “Anti-Love Potion #9” is designed for elementary students, and, “Where in the World is Valentino/Cupid?” targets middle and high schools.  “Holiday Hijinks” connects to a few different holidays, including Valentine’s Day, and can be used with 2nd-6th grades.

If you haven’t registered with Breakout EDU yet, you can go to this page.  Registering is free, and you need to do so in order to get the password that will give you full access to the games.  And, just in case you haven’t read my original post on Breakout EDU, here you go 🙂

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image from: Wikimedia