Apps, Creative Thinking, Critical Thinking, Education, Games, K-12, Problem Solving, Teaching Tools, Writing

Draw a Stickman Epic

The makers of “Draw a Stickman” have just released a new version, “Draw a Stickman Epic“.  At this time, it is available for iPhone, iPad, and Windows 8.  The Android app is coming soon, according to the developer’s website.  “Epic” comes in the free, trial version, or the paid version ($1.99).  The main difference is the number of levels.  With the free version, you get 3 levels, and the paid version offers 14.  The other difference, I would assume (since I have not purchased the paid version), would be the presence of ads.

Epic” is much more interactive than its predecessors, and demands the use of some problem-solving skills in order for your stickman character, which you will draw, to rescue its stickman friend (which you will also draw).  In order to do this, you must strategically draw fire to destroy obstacles, as well as rain clouds.

Draw a Stickman Epic” would be a good app to use as a reward or in a center for students.  With a projector, it could even be a whole class activity; after a level is completed, the students could write about what happened, and even use it as a story starter for further adventures.

Apps, Creative Thinking, Critical Thinking, Education, Games, Interactive White Board, K-12, Motivation, Websites, Writing

Draw a Stickman, Episode 2

Draw a Stickman” has been one of the most popular posts on this blog.  Now, there is an Episode 2!  You can play it on the web, or you can play it on an iDevice (and get an alternative ending) for free.  Although I found out about the new episode through e-mail, I thought that  Kelly Tenkely’s summary of both of the Stickman episodes and the ways you can integrate them in your classroom was an excellent post.  So, I will direct you to her for a wealth of ideas!

K-12, Student Products, Teaching Tools, Web 2.0, Websites

Draw a Stickman

Larry Ferlazzo offered a new link on his blog for a site called Draw a Stickman that I think could be really fun for the classroom.  The key to this site is the “Share” option.  At the end of the interactive story, a message appears.  When you choose to “Share”, you can determine the message.  You can then e-mail it to yourself and/or others.  If you want to use this to introduce a topic, you can e-mail it to yourself, save the link, and have your students help you create the stickman that brings the message.  You could also create several different messages, differentiating for your students, and offer them as links on your student server or on a teacher website.  If your students have e-mail addresses, such as e-pals, and are corresponding with someone for class, this would be a fun message for them to create and send.